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GlitchSCG Profile
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Champion
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Registered: 01-2005
Posts: 36
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Leave no Dungeon Card Unused


I've started a WHQ blog where I will publish new ideas and content for the game. The first post describes an idea for using the Objective Room Dungeon cards in the normal Dungeon deck to add more spice and tension to the dungeons. Here's the article, I'd be interested in hearing any feedback on the idea,

]Leave no Dungeon Card Unused

Thanks!

Delve Lord
28/Apr/2011, 1:22 am Link to this post Send Email to GlitchSCG   Send PM to GlitchSCG
 
Littlemonk Profile
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Registered: 07-2008
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Re: Leave no Dungeon Card Unused


Your use of the Objective Rooms in a regular dungeon are a combination of rules that have been presented in White Dwarf #189 (The Deathtrap rules).

To note -- I'm assuming that you mean "1-3 The room has an EXTRA door" and so forth. Or else the Warriors find themselves at a dead end, since 1 door only refers to the one they walked into! Again, that was similar to White Dwarf #189 (The Labyrinth rules)

I do like your creativity on the Objective Room "rules", however i feel you need to simplify them somewhat. Having the Monsters adhere to the same rules of climbing in and out of the Fighting Pit is excessive. Monsters should be used to scrambling in and out of the Pit.

Also, instead of an Initiative test in the basic game, simply rolling 1D6:

1 The Warrior stumbles and plummets head long into the pit suffering 1D6 Wounds with no modifiers for Toughness or Armour. The Warrior must spend the rest of the turn getting up during which he is prone and any Monster attacking him is +2 to hit him.

2-3 The pit is further down than the Warrior anticipated and he lands harshly taking 1D6 Wounds with no modifiers for Toughness or Armour.

4-6 The Warrior lands safely at the bottom of the pit.

Also, i would make it where there already is a rope at the pit for the Warriors to use. It breaks as normal and if they have no other rope, the Warriors must leap to the bottom as described above. However, if there is no rope, the Warriors may not exit the pit, other than the wooden door, and must continue on the adventure with no hope of retracing their steps!

Additionally, i would say that the Fighting Pit (used as a Dungeon Room) ALWAYS triggers an Event Card (if not 2)!


Keep up the good work!

---
Blessed are the curious for they shall have adventures.
28/Apr/2011, 6:12 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
GlitchSCG Profile
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Champion
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Re: Leave no Dungeon Card Unused


Thanks for the feedback, I did clear up the exit doors issue in my blog post.

In my thinking, the Monsters are not as familiar with this room as they are with the Objective Room version, plus it was more fun to have to roll for the Monsters too and see the consequences.

I also want to keep the Event/No Event frequency the same, thus the Event chance in the new rooms on a 1-3. Anyway, it's spiced up my games and just wanted to share some ideas.

I'm going to have to look up that White Dwarf in my PDF and see how much old ground I'm covering with this idea!

Last edited by GlitchSCG, 28/Apr/2011, 6:37 am
28/Apr/2011, 6:37 am Link to this post Send Email to GlitchSCG   Send PM to GlitchSCG
 
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God
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Registered: 04-2006
Location: USA, Western hemisphere, earth
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Re: Leave no Dungeon Card Unused


I am late to comment on this topic, but I am reading most everything lately. emoticon

I think using an Objective Room as a 'regular' room (sort of) should require a normal draw of a Room Event. Remember that the normal rules say that you should draw an Event Card every time Warriors enter a Room section for the first time. So, to me that should be the minimum of what happens. Then I would suggest a chance that something even more interesting happens in addition to that (maybe 50% of another event or of special reinforcements if there are monsters -- like +1 boss, or + 25% more monsters of the same type).

But then I read your reason for having a chance of no event... I agree with that reasoning too... So, if my above advice were followed (which I like!), I would probably use some random method to replace a random number of Room cards in the deck with Objective Room cards before shuffling and building the deck.

Then again, you could just say that there will be no Unexpected Event the first time a 1 is rolled in the Power Phase while the Warriors come to grips with whatever is in the room.

Last edited by OldWarrior, 3/Nov/2011, 9:15 am


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