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Nameless Warrior Profile
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Registered: 05-2010
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Question about the Halfling thief, Barbarian, Witch Hunter


This weekend is another insanely long quest session and I want to know if anyone can clarify some questions we have...


1) Can the Halfling thief rob specialised shops? My mate wants to know if he rob the Imperial noble shop even though there is no noble in our party.

2) The Halfling can take get new treasures on a roll of a 5 or 6 with some skills. At the moment our Halfling has 2 such skills. Am I right in thinking that when we get objective room treasure and the Halfling successfully gets a bonus treasure that the treasure he gets is a dungeon and not another objective as that i just too overpowering?

3) How many times do you allow the Witch Hunter to use an amulet per adventure, once or as many as he has?

4) How do you interpret the berserk rule for the barbarian, roll once per turn, roll once per event? Also is the monsters killed modifier for the whole dungeon or that combat? (obviously if it is per combat that has big bearing on the first bit)


5) Do you find the confuse spell a bit overpowered for 3 power? Am I right in thinking it can be cast more than once per turn and at any time?


6) I am going to introduce some new rules this time from Old Warrior's stronghold (big thanks to Old Warrior for the website).

We already use combat events and I plan to introduce Dwarf Runesmith, New Adventures and drinking establishment. Are those balanced from those that have used them?

2 treasure charts which interest me are Christopher's new treasure and treasure tomes, has anyone used those charts?

I am thinking of having a combination of the 2.

When you get a dungeon treasure card roll a d6:

1-3: Treasure Tomes
4-6: New treasures

When you get an objective room treasure:
1-4: Roleplay book
5-6: New treasures

Any thoughts?

28/Jul/2011, 11:32 pm Link to this post Send Email to Nameless Warrior   Send PM to Nameless Warrior
 
Littlemonk Profile
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


quote:

Nameless Warrior wrote:

This weekend is another insanely long quest session and I want to know if anyone can clarify some questions we have...


1) Can the Halfling thief rob specialised shops? My mate wants to know if he rob the Imperial noble shop even though there is no noble in our party.

2) The Halfling can take get new treasures on a roll of a 5 or 6 with some skills. At the moment our Halfling has 2 such skills. Am I right in thinking that when we get objective room treasure and the Halfling successfully gets a bonus treasure that the treasure he gets is a dungeon and not another objective as that i just too overpowering?

3) How many times do you allow the Witch Hunter to use an amulet per adventure, once or as many as he has?

4) How do you interpret the berserk rule for the barbarian, roll once per turn, roll once per event? Also is the monsters killed modifier for the whole dungeon or that combat? (obviously if it is per combat that has big bearing on the first bit)


5) Do you find the confuse spell a bit overpowered for 3 power? Am I right in thinking it can be cast more than once per turn and at any time?


6) I am going to introduce some new rules this time from Old Warrior's stronghold (big thanks to Old Warrior for the website).

We already use combat events and I plan to introduce Dwarf Runesmith, New Adventures and drinking establishment. Are those balanced from those that have used them?

2 treasure charts which interest me are Christopher's new treasure and treasure tomes, has anyone used those charts?

I am thinking of having a combination of the 2.

When you get a dungeon treasure card roll a d6:

1-3: Treasure Tomes
4-6: New treasures

When you get an objective room treasure:
1-4: Roleplay book
5-6: New treasures

Any thoughts?




1) I'm assuming you mean Burglaries and not Shoplifting. It's up to you whether or not the Thief can find a Noble House whether you're playing an Imperial Noble or not. There are no rules stating either way. From what i've read in the booklets, if you own the rules, then the location exists. But it's ultimately up to you.

2) I'm assuming the Halfling has the Treasure Hunter skill and the Can I Borrow That? skill . Technically, the Treasure Hunter skill says he gets a "Dungeon Room Treasure." Same with the Can I Borrow That Skill.

3) The Witch Hunter may use as many amulets as he has and as many charges as they have. This can done throughout the Adventure or in a single turn (or anything in between).

4) The Barbarian rolls each round until he is Berserk. Then he gets +1 attack for the rest of the combat and does not roll again until the next combat.

5)No, i don't find it overpowered. Yes it can be cast more than once per turn.

6) I'm the one who made the Unexpected Combat Events Table - glad you're making use of it. Not sure what you mean by "New Adventures" and "drinking establishment." If you're talking about the New Alehouse rules as listed in the Citadel Journal, i find them highly balanced and extremely fun to play. If you're talking about White Dwarf new adventures, i enjoy those too. We just finished Room For Improvement, the Slaanesh adventure last night. It was a blast!

Not familiar with Christopher's new treasure and treasure tomes.



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29/Jul/2011, 8:19 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
OldWarrior Profile
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


quote:

Nameless Warrior wrote:

1) Can the Halfling thief rob specialised shops? My mate wants to know if he rob the Imperial noble shop even though there is no noble in our party.



For this one, I rule in my games that he cannot burgle from L & S, because there is NO stock value for the items there. Remember that burgling requires that he roll dice versus the Stock value. (edit) BUT, yes, I allow him to burgle from any special shop that has a stock value on the items.

(edit) But we must remember this statement, "However, some Locations do not contain appropriate items for the Thief to steal. This will become clearer later." I am still not sure I am clear on where things become clear later. emoticon

quote:

2) The Halfling can take get new treasures on a roll of a 5 or 6 with some skills. At the moment our Halfling has 2 such skills. Am I right in thinking that when we get objective room treasure and the Halfling successfully gets a bonus treasure that the treasure he gets is a dungeon and not another objective as that i just too overpowering?



I agree with Littlemonk that all of these are normal Dungeon Room Treasures (or Dungeon Room Treasure Cards) unless the skill actually says Objective Room Treasure.

Clarification: I don't think the 'Can I Borrow That' skill applies here, because that skill is about taking a treasure from another Warrior. Remember that the Halfling Thief comes with a skill that lets him get an additional treasure every time he rolls 5 or 6 when the Warriors get a treasure. So, beginning skill plus the Treasure Hunter Skill would account for two of this type.

quote:

3) How many times do you allow the Witch Hunter to use an amulet per adventure, once or as many as he has?



Under the influence of someone else, I used to say only one charge per amulet per adventure. However, I reversed that ruling. For two or three years (I think), I have been playing that they can use as many charges as they wish during the adventure. I think this will be balanced out (in general) when the WH has to shell out a lot of gold to attempt recharging.

quote:

4) How do you interpret the berserk rule for the barbarian, roll once per turn, roll once per event? Also is the monsters killed modifier for the whole dungeon or that combat? (obviously if it is per combat that has big bearing on the first bit)



I say he MUST* roll once per turn at the beginning of his turn until he either goes berserk or the combat ends. The monsters killed is per combat. The berserk skill is reset after each combat.

*Some say since they used the word may in the description that it is something that is optional. While I agree that is the more correct meaning of that word, I do NOT agree that they meant it to be an optional thing. I think that a berserker by nature would get taken up with the battle whether by choice or not.


quote:

5) Do you find the confuse spell a bit overpowered for 3 power? Am I right in thinking it can be cast more than once per turn and at any time?



No, I do not think it overpowered. emoticon Yes, I see no reason the Wizard could not cast it as many times as he has the power. However, he cannot cast it between a monster's to hit roll and damage roll per the Rule Book. So, he cannot wait to see which Attacks will actually hit and then cast Confuse; BUT, he CAN cast it immediately BEFORE a monster rolls to hit.


quote:

6) I am going to introduce some new rules this time from Old Warrior's stronghold (big thanks to Old Warrior for the website).



Thanks for the thanks. I might not recommend everything there, but I try to provide it as at least interesting. Most of what I host at my site is because I think it has some value for WQ fans! I highly recommend The Museum, since it was the Museum that inspired me to help carry on the torch of custom WQ stuff.

By the way, I have had some issues with getting my site's pages saved correctly for viewing on the Internet. It is strictly my own lack or knowledge that is hindering my site's appearance at times! emoticon

quote:

We already use combat events and I plan to introduce Dwarf Runesmith, New Adventures and drinking establishment. Are those balanced from those that have used them?



By combat events, I am not sure you are referring to the one by Littlemonk, but I DO highly recommend you give it a try if you have not yet done so. In some ways, I like his table better than the one adapted by Art Franklin that I host on my site.

I communicate with the writer of the latter two tables mentioned and get the idea that he might wish to revise some of these earlier works of his. I would just recommend using some common sense if something seems out of balance.

I have NOT found the Drinking Establishments to have any serious balance issues yet... But, I have not had many Warriors/players using that document yet either.

Concerning the Dwarf Runesmith, I recommend watching closely to avoid overpowering a weapon (for instance) by putting too many runes on them. Some of the amounts of runes allowed on some items seems awfully extravagant in my opinion. But, I have NOT really play-tested this to any great length.

quote:

2 treasure charts which interest me are Christopher's new treasure and treasure tomes, has anyone used those charts?



I am currently using both rather extensively

The Treasure Tome -- I am in the process of a fairly large revision of the entire document. For instance, I have made the frequency of getting really good common armour much less frequent. In my experience, Warriors kept on getting very good common armour and helms which they would not normally be able to afford unless they sacrificed, or put off, gaining a level. Also, I am revising some of the actual treasures found to be less out of balance.

It is a community concern in my gaming group and I got the job of revision. In fact, I originally protested changing any of the treasures, but was out-voted! emoticon At the same time I DID think that the tables needed some revision. Once it is completed, I will make the final revised Treasure Tome available along side the original one.

Concerning the New Treasures document, I have a little trouble with some of the items, though I don't think it a very serious issue. Once in a while I roll a treasure that seems more appropriate as an Objective Room Treasure. But, the more often trouble I have is that an item's description seems somewhat incomplete.

Oh, but there IS a bigger issue in my opinion (just remembered!): the BEDW -- letters used to show which of the original four Warriors could used the treasures is missing! This then means that you must either find the original source, or work hard to comparing similar items and equipment and what you know about the Warriors to see whether they can use the item or not. Many of the custom AND official Warriors will say, this Warrior "can use anything that a Barbarian can use" and similar statements.

The random Spell Scrolls are an interesting feature with their own possible troubles as well. The main issue I find with them is that there is no method given to determine sell value. So, in my games, I arbitrarily assign a value to the scroll based upon how strong a spell it is and any knowledge I might have of similar treasures that have a value.

Maybe someone would like to make a formula for this... Something like the following seems to make sense to me:

Spell Scroll - - - Spell Scroll
Casting Power - - - Sell Value (gold)
1-3 - - - 50
4-5 - - - 100
6-8 - - - 200
9-10 - - - 300
11-12 - - - 400



quote:

I am thinking of having a combination of the 2.

When you get a dungeon treasure card roll a d6:

1-3: Treasure Tomes
4-6: New treasures

When you get an objective room treasure:
1-4: Roleplay book
5-6: New treasures

Any thoughts?




I personally like to give the original Treasure Cards and tables a more regular representation in my random treasure methods than what you show above -- both for Dungeon Room and Objective Room. I think I might have outlined this in that other recent topic (Advanced Warhammer Quest...).

I would concede though that BOTH of those treasure tables have official treasure results as possibilities. So, don't take my opinion too seriously! emoticon The New Treasures document has some of the expanded official treasures within its tables I think.

EDIT: You can see by my treasure method as outlined in the next reply that I give about a 17% chance that a treasure will be the official 1D6 dice roll in the RolePlay Book.


Last edited by OldWarrior, 29/Jul/2011, 2:27 pm


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Old Warrior

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29/Jul/2011, 1:49 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


quote:

OldWarrior wrote:
I personally like to give the original Treasure Cards and tables a more regular representation in my random treasure methods than what you show above -- both for Dungeon Room and Objective Room. I think I might have outlined this in that other recent topic (Advanced Warhammer Quest...).



CORRECTION: I don't see my usual treasure method outlined in that topic as I thought I had posted it. I must have been working on the advanced rules wiki and put my method for that type of game in there! lol.

Currently, here is my method:

Roll 1D6 for each Dungeon Room Treasure:
1-3 = roll on the Treasure Tome (Revised) tables (which is not really public yet)
4-5 = roll on New Treasures tables
6 = roll on the treasure table in the RolePlay Book (The 1D6 table at top of page 67)

Any time any of the tables give me the result of 'Roll for Gold', I have the players (or Warriors in my solo games) roll 1D6 on my custom table (which I am including in the Treasure Tome {Revised}).

Here is the table:

Image


In my opinion this averages out to about the same or a little better than the RolePlay Book's method of rolling as many 1D6s as you want and etc....

Whenever I get a "Take a Treasure Card" result, then I roll on a table I made which includes all 174 official Treasure Cards. I roll an electronic 1D174 -- since the games I play are not actually around a physical table.

Here is where you can see the 1D174 table: Official Treasure Cards

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29/Jul/2011, 2:19 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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posticon Re: Question about the Halfling thief, Barbarian, Witch Hunter


Thanks for the replies, that has clarified alot.

The reason I am thinking confuse is overpowered is because our Wizard uses it so much he hardly ever gets attacked and often has enough left for other spells as well.

The combat event table we are using is Art Franklin's but thanks for making me aware of yours Littlemonk. Now it will be 1-3 Arts, 4-6 yours, the more variety the better emoticon


That's a good read on the treasure OW. That is a good chart for the gold but I must admit we all love the whole don't roll a 1 thing. We each roll about 15 little dice and pray, lol.

I will be interested in seeing your revised treasure tomes, I want as much variety as possible so I may include it tomorrow but make it harder to get.

Maybe

1-3: Roleplay dungeon chart
4-5: New Treasures
6: Treasure Tomes


How do you quickly find out what the treasures do when you roll on the d174 table?

We are having a massive session tomorrow, starting 12:00 pm and going on into sunday emoticon
30/Jul/2011, 2:51 am Link to this post Send Email to Nameless Warrior   Send PM to Nameless Warrior
 
OldWarrior Profile
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


quote:

Nameless Warrior wrote:

How do you quickly find out what the treasures do when you roll on the d174 table?

We are having a massive session tomorrow, starting 12:00 pm and going on into sunday emoticon



Well I uses a database that has all the Treasure Cards (and other treasures too). So, as GM, when I get ready to give the Treasure Card to a Warrior, I get a list of all the available database Dungeon Room Treasures on one page in alphabetical order. The treasures' names are linked to their full information.

This is not much help to you in a real-life, around-the-table game I am sure!

I suppose you could compile all the official Treasure Cards into one deck of cards and organize them alphabetically. That does seem a lot of trouble though.

Someone could create a database of all the Treasure Cards, BUT I cannot recommend this for Intellectual Property reasons (GW's).

Without an electronic means to look them up, you might take all your Official Treasure Cards and create a little notebook where you list them all in alphabetical order along with any info you wish to see.

A 3x5 card index (Rollodex? type) might work.

Anyway, whatever you do, without a database it seems much work! -- setting up the database also seems much work. BUT, once your tool were created (for personal use emoticon ), then it could be used over and over.

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30/Jul/2011, 12:31 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


Instead of organizing the Treasure Cards in alphabetical order, rolling on a virtual 174 sided die, and looking up the appropriate card, why not shuffle the cards randomly and simply draw one?
31/Jul/2011, 1:35 am Link to this post Send Email to GlitchSCG   Send PM to GlitchSCG
 
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


quote:

GlitchSCG wrote:

Instead of organizing the Treasure Cards in alphabetical order, rolling on a virtual 174 sided die, and looking up the appropriate card, why not shuffle the cards randomly and simply draw one?



I agree that is the way to do it IF you are using the actual Treasure Cards.

But, I play Warhammer Quest on my pc without using the physical game -- of which I HAD bought more than one copy in the past.

So, I think the idea is really how to use the Treasure Cards without having them physically at hand. Perhaps I was being too thorough in trying to answer the question (?). I do that sometimes, trying to cover every possibility. emoticon

I GM quite a number of SLOW games myself in a private online gaming group and thus using tables along with a database is very convenient for my purposes.

Last edited by OldWarrior, 31/Jul/2011, 11:29 am


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31/Jul/2011, 11:18 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


That makes sense, OldWarrior.
1/Aug/2011, 1:31 am Link to this post Send Email to GlitchSCG   Send PM to GlitchSCG
 
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Re: Question about the Halfling thief, Barbarian, Witch Hunter


Nameless Warrior, I sent you a pm. It might be useful in some way. Just mentioning it here since I don't know if it is easy to notice a new pm for you yet. emoticon It has been a while since anyone sent me a pm through Runboard.

Last edited by OldWarrior, 1/Aug/2011, 6:00 am


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God bless you, everyone!
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