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Hero
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Registered: 04-2010
Posts: 43
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Fimir & Other Horrors


Might as well post my rules for the Fimm while I'm at it.

Fimir Warrior
Wounds: 13
Move: 6
WS: 3
BS: 4+
S: 4
T: 4
A: 2
Dmg: 1/2 (5+)
Gold: 375
Ambush 5+, Fear 5

Fimir Champion
Wounds: 30
Move: 6
WS: 4
BS: 3+
S: 5
T: 4(5)
A: 3
Dmg: 2D6
Gold: 1000
Ambush 5+, Fear 6, Magic Weapon

Fimir Chieftain
Wounds: 35
Move: 6
WS: 5
BS: 2+
S: 5
T: 5(7)
A: 4
Dmg: 3D6
Gold: 2000
Ambush 5+, Fear 7, Magic Armor & Weapon

Fimir Dirach
Wounds: 25
Move: 6
WS: 3
BS: 4+
S: 4
T: 4
A: 3
Dmg: 2D6
Gold: 1450
Chaos Magic 1, Fear 6, Magic Item, Magic Weapon, Magic Resist 5+

Fimir Meargh
Wounds: 42
Move: 6
WS: 5
BS: 2+
S: 5
T: 4
A: 4
Dmg: 3D6
Gold: 2750
Chaos Magic 3, Fear 9, Magic Resist 4+, Magic Dispel 4+, Magic Item x2, Magic Weapon

Chaos Dragon
Wounds: 75
Move: 6
WS: 6
BS: -
S: 7
T: 7(13)
A: 8
Dmg: 7/8 (5+)
Gold: 6250
Chaos Magic 2, Fly, Terror 13, Ignore Blows 4+, Magic Resist 4+, Breathe Fire 4(Ambush)
Breath Corrosive Fumes(Ambush): Same as other breath weapons. Affected warriors suffer 2D6 Wounds with no modifiers, Poison damage.

Last edited by Amazing Larry, 30/Sep/2011, 4:08 am
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