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Lord
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Registered: 09-2011
Posts: 268
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Re: Multiple Copies of the Same Magical Treasures


morning all! carrying on the "wizard is too hard grrrr!" sentiment

what I have actually done is rejigged pretty much all of the characters in some way to make them more powerful and try to balance it that way.
as I've seen a number of high level parties suddenly die with no real warning, the game can work this way I feel.

some classes I've simply rewritten (warrior priest is especially weak from a balance perspective) some class features (barbarian berserk has killed as many parties as monsters I often feel. plus once he is WS6 which is his max he's often looking at 5+ to hit all enemies)

many once per adventure skills I have altered to once per rank (1,2,3,4 therefore) except the very strong skills which don't need it in my opinion.

I love WHQ it was my best GW purchase and has really stood the test of time, it still suffers to some extent from GW habit of "each warrior released must be more/better/shinier than previous ones to ensure sales" which is a bad syndrome of theirs imo

the wizard noted above was 13 years or so ago. maybe longer.
with all the other modifications maybe the wizard will not need down powering? who knows?

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
16/Oct/2013, 6:22 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
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God
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Registered: 04-2006
Location: USA, Western hemisphere, earth
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Re: Multiple Copies of the Same Magical Treasures


quote:

Edquest wrote:

I thought I made this clear, apologies if not.

the wizard player was playing fair, but for 3 adventures in a row the other players were the lantern bearer and got choice of items.
decided to treat her as a glorified healer and gave her all the junk items.
sucks.
on the adventure with her as leader she used the items she had manage to accrue and unloaded in every fight killing everything for the entire dungeon.

then she went back to playing as normal and it was all fine, nobody gave her crap items all the time, rules of "gentlemanly behaviour" resumed place at the table.

BUT
I personally dislike playing in a game where one character (and it is always the wizard in WHQ) can be totally overpowering compared to the other warriors.
added to which no other healer is any where near as good as the wizard! I've had a party with no wizard all the way to level 7 and a number of parties up to level 10 with a wizard.
frankly the character gets a bit boring even for the player. it's annoying to be a demigod until level emoticon?) when suddenly every enemy group has a wizard and magic dispel.

check out some of the objective room rolls for level 8-10 with undead especially: multiple enemies who all have magic dispel!
suddenly the wizard can do nothing other than heal and hope one of the many monsters there will fail a dispel roll!

as for the chalice of sorcery wounding you, yes it does, but when you start going "hmm i'll draw 10 extra power from this one, probably take 2d6 damage so 7 wounds. then i'll have 20 wounds left but with that 10 power can level most enemies. then I can use the second one and if i'm still not down i'll use the third one. also I have on the ring of life so if I do go down to zero i'll use that roll of 2+ i'll go back to full health! keep a luck spare for that just in case."
so typically I will play the wizard or another person who can be trusted to play the character in a non-dominating way.

but certainly any character can dominate with the right combination of items. just so happens the wizard walks in already broken with even one or two items (brooch of power, deathstone, wand of diabolum, chalice of sorcery) wand of diabolum makes healing hands a level 1 spell for 1 power!

note though I've not played with these rules yet, it is just my "guesstimate" for what will fix this issue in a straight forward way



I now personally understand very well what you are saying. emoticon

Also, I almost entirely agree with your assessment of the Wizard. Many of my solo games went the way you describe, with much dependence on the Wizard to act as general controller/dominator of the big combats. Eventually, I was finding that the Magic Dispels, Magic Resistance, and other magical attacks were mostly countering my Wizard's control/domination ability. Then, it became a contest of getting that one or two strong spells through and saving just enough power to heal just a little to prevent Warriors from dying.

Then, I decided to 'graduate' a party to Battle-Level 10 -- by pretending they completed enough adventures to get to that level, running them through the comparable number of Hazards and settlement visits, and, of course, doing all their level-up stuff to get to that level, and adding in some random treasures they would have wanted to keep. This was all in preparation to run a level 10 Adventure to see how they could hold up versus all those powerful monsters.

It was in this situation that I eventually and arbitrarily placed a Bloodthirster on the board! I say arbitrarily, because my random rolls had not been producing a Bloodthirster! It was very difficult to survive this encounter, IF they even did! I cannot remember all the details, but I do remember that the Bloodthirster kept using the Daemon Whip to bring the Wizard (randomly!) up close for a 'personal interview'! emoticon

By the way, some might think (myself included) that this topic has gone astray, BUT, I can see that the Wizard tends to be an obvious Warrior to use as an example of the possible overpowering aspects of having multiple magic treasures of the same type. I can certainly see why some feel the need to limit this with their own house rule, or even what they believe to be a fair interpretation of the original rules.

Last edited by OldWarrior, 19/Oct/2013, 11:56 pm


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Old Warrior

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19/Oct/2013, 11:11 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Edquest Profile
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Lord
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Registered: 09-2011
Posts: 268
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Re: Multiple Copies of the Same Magical Treasures


bloodthirster and similar depend entirely on party make up i find.
have a troll slayer or pit fighter with dirty blow (or witch hunter with same) and they go down fast enough.
the worst is great unclean one due to plague on all attacks.
that is what has slain 3 level 10 parties of mine emoticon

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most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
20/Oct/2013, 4:11 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 


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