Runboard.com
Слава Україні!
Community logo


runboard.com       Register for a free global account (learn about it) | Log in: (), globally (lost password?)

Page:  1  2 

 
Edquest Profile
Live feed
Blog
Friends
Miscellaneous info

Lord

Registered: 09-2011
Posts: 318
Reply | Quote
Re: house rules to balance warriors


cool well I am still playing around with them presently.
all of these presented by me here are effectively my "theoretically this should work, but not played it to find out yet"

my one stumbling block is the barbarian and wizard spells.

barbarian I've always felt gets a little left out: eq1uipment wise all he gets is the lantern=always leader power which is a bit rubbish.
he has no special locations for him alone.

I am working on a "can tag along with others" inherent ability drawing inspiration from the way 2nd Ed D&D used to treat the barbarian as people always react strongly to him: either negatively or positively.

plus his curiosity in exploring and experiencing foreign cultures.
this would enable him to spend a day with another warrior and potentially enter whatever special locations they go to.
it would not change his race (no elf items then) or enable him to break other rules (he can have a rune put on an axe, but no other weapon, in the dwarven quarter for example)

my other idea was to change berserk.
I am definitely going to make it an optional roll that if failed with a 1 does not make him lose the turn. considering making him able to take all the damage himself.
plus making it more powerful as he levels up as it is his key skill.
(this is why I removed it from the slayer warrior)
previously was thinking of making it a little better every level but now think I will tone it down to a rank based skill, like many other classes.

as for spells I am considering going through them and altering them as I feel appropriate. mostly because a wizard by level 7 has all of the spells he wants, so I might even change the way they gain new spells in some way but add skills to their options.
things like: overcharge spell: can spend additional power to make the spell harder to resist. for every power equal to the spell casting number any attempt to dispel or resist the spell has a -1 to the roll, although 6 is always successful.

this is more likely going to be useful on the healing(hands) spell than attack spells because launching a firestorm with -2 to the dispel and resist magic rolls would cost a staggering 36 power in total!

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
6/Nov/2013, 2:37 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
Edquest Profile
Live feed
Blog
Friends
Miscellaneous info

Lord

Registered: 09-2011
Posts: 318
Reply | Quote
Re: house rules to balance warriors


actually the major issue lies with spells not being worth casting at middle power cost levels.

example: level 7 burning storm: target one monster: roll 1D6 per level and each that rolls 4+ causes that many wounds with no modifiers. the 1-3 rolls do nothing.

spear of light for 1 more power: one monster takes 1D6 wounds per level modified as normal

okay so for most average rolls spear of light will simply be better, excepting high toughness enemies.

windblast: cost 10 power: 1D6 wounds per level with no modifiers and monster can do nothing on it's next time other than get up.

so for 2 more power it is just 100% better than the spear of light...

herein lies the problem: every wizard I have ever seen pretty much gets the same spells because the rest are, frankly, crap.

so I've either got to adjust the crap ones, without making the higher level ones obsolete or two weak, drop the crap ones and replace with something, or extend the casting number and push the more powerful spells to higher power costs.

which actually makes sense: at level 10 the wizard gets D6+10 power but highest level spell is 12 power?

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
6/Nov/2013, 5:29 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
Reply | Quote
Re: house rules to balance warriors


I don't know if it would help you at all, but you might want to look through my Jaedai (Jedi) and Saedith (Sith) spells in their rules found below. Their force powers (spells) were based much upon the Wizard's spells, but I spent quite a bit of time on creating some new spells (aka. Force Powers) and revamping current spells.

Jaedai Rules

Saedaith Rules

My thought here is that it might give you some inspiration.

Also, you might like to check out the Aes Sedai spells found in the following two documents. Though their spells involve more chance casting and are very limited in healing, these spells might also give you some food for thought.

Aes Sedai Female Rules

Aes Sedai Male Rules

All of these types of characters I "imported" into the WHQ game, so that they would function, hopefully, more or less like WHQ characters -- at least as far as the game mechanics are concerned. emoticon

Last edited by OldWarrior, 6/Nov/2013, 9:18 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
6/Nov/2013, 7:15 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Edquest Profile
Live feed
Blog
Friends
Miscellaneous info

Lord

Registered: 09-2011
Posts: 318
Reply | Quote
Re: house rules to balance warriors


I've player with the spells I already have and will browse through those in due course.

actually i'm kind of hoping that by adding more balanced (I hope) and still useful healers the wizard will simply be player less so I won't have to do anything to him, but I digress.

what would be the best way to send PDF's to you if you're willing to host them on your site?

I have them all saved as word equivalent documents on my own laptop but can easily convert them to PDF's, I just don't have the techno knowhow to alter PDF's if I need to.
(no issue for me as I can alter the original document offline)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
9/Nov/2013, 5:29 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
Reply | Quote
Re: house rules to balance warriors


quote:

Edquest wrote:.

what would be the best way to send PDF's to you if you're willing to host them on your site?
/quote]

I will PM to you an email. Address you can use.

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
9/Nov/2013, 8:44 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


Add a reply

Page:  1  2 





You are not logged in (login)