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Lord
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Registered: 09-2013
Location: Northern Rockies
Posts: 281
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Chaos Adventures


How do y'all get daemons involved?
There was nothing spelled out really.
If I am wrong, please point out, with book and page, my error.

This was what I came up with in the last year.
Many times in WF fiction daemons are summoned through blood sacrifice.
So, I have the deaths of the monsters involved, usually chaos warriors, add up to what is necessary to summon a daemon.

How many deaths are needed to summon a daemon?
I just let their wound values in the RP book be the value.
Khorne:
7 Bloodletter
35 Juggernaut
125 Bloodthirster
and so on for the other three Dark Powers.
And the deaths are cumulative!
A Bloodthirster is not that far off that way!

Ok, the horn has blown.
I am ready.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
19/Jun/2014, 4:11 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
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God
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Re: Chaos Adventures


Hello, Warrior Monk.

Since I am generally not quite as concerned about deeper role playing, I have never worried too much about how the daemons came from or what was involved in there appearance for any particular combat. I just let the dice rolls determine that.

However, I can certainly understand where you are coming from. For background and story consistency in the Warhammer Fantasy world, I have no idea how many beings would need to die to summon the daemons, but your idea to base it on number of wounds seems reasonable in my opinion. emoticon

Using their gold values might be interesting too, but that would seem an awful lot of sacrifices especially for the more common varieties of daemons.

I remember playing a Warhammer 40k real-time strategy computer game in which, if I remember correctly, hundreds if not thousands of sacrifices had to be made to summon a Bloodthirster. Also, once it had been summoned, it took continual damage whenever it was not slaying other beings.

Last edited by OldWarrior, 19/Jun/2014, 11:17 pm


---
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19/Jun/2014, 11:12 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Lord
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Re: Chaos Adventures


When I told the Questing group that I had asked for y’all’s opinion concerning my Chaos Daemon adventures, I was shocked by the response.
I heard:
“Maybe they will talk some sense into him.”
“At last we might be saved!”
And so forth.
To say the least, I was totally surprised.
I was always told these adventures were: an excellent challenge, a perfect way to advance a middling character up to the higher levels, an adventure that does not mess around with low budget monsters, and so on.
No one ever died, but I had not noticed before that no party ever finished the adventures; there was always a retreat.
I always took that as a lack of preparation on the Questors part - you know - not bothering to go to town and really gear up on supplies - too much of, “It is late. We will go to town next time we get together.” which then never happened and so forth.

Also tonight, I was told I should really explain the Chaos Daemon adventures, especially the Death Trap style ones.
So here goes.

First, the Dungeon Cards:
First Dungeon Card is the Stairwell; no big deal.
The rest of the Dungeon Cards are every room made in the game & supplements with the Throne Room as the Objective Room.
In other words lots of action and only doorways as choke points.
Bascially a modified Death Trap adventure from WD#189

Second, the Event Cards:
*The only E-Event Cards I use are ones from either the game and its supplements or from White Dwarf.
*Moreover, I only use E-Event Cards that definitely cause another Event Card to be pulled or at least a good chance of another one during the same “incident”.
Y’all know - keep it hopping!

*All M-Event Cards are blank.
Why?
Because the Monsters are determined by a roll instead.
First, a D4 is rolled.
D4 = 1 = D4/D6; then D4 = 1/2 = D4/= 3/4 = D6)
D4 = 2 = D8/D10; then D4 = 1/2 = D8/=3/4 = D10)
D4 = 3 = D12
D4 = 4 = D20

And then you roll the determined die to indicate how many Chaos Warriors are part of the room/event.
But that is where the encounter can get interesting.
If the roll of the determined die is:
D4=4
D6=5+
D8=6+
D10=8+
D12=9+
D20=15+
then champions, heroes, lords, sorcerers and/or master sorcerers may have shown up.
On top of that how many showed up is determined by what was already rolled:
D4=1
D6=5=1;6=2
D8=6/7=1;8=2
D10=8/9=1;10=2
D12=9/10=1;11/12=2
D20=15-17=1;18/19=2;20=3

And then what exactly shows up is determined by another die roll and is determined by the Ruinous Power being fought against in the adventure:
Khornate:
D6=1-3=Champion; 4/5=Hero; 6=Lord
Slaaneshi & Nurglese:
D6=1/4=Champion; 2=Hero; 3=Sorcerer; 5= Master Sorcerer; 6=Lord
Tzeentchian:
D6=1/4=Sorcerer; 2=Champion; 3=Hero; 5= Master Sorcerer; 6=Lord

In other words in a high volume case you could roll up D20=20 Chaos Warriors and 3 Chaos Lords or 3 Master Sorcerers.
Has not happened yet - only D20=19 has been rolled up with a Lord & Champion accompanying the 19 Chaos Warriors.

So yes, I like hopping adventures and I play them too.

Additionally, I found out tonight that the players have figured out the 75-80% mark on all Greater Daemons and that number of kills has been the “Bug Out” point all eleven times there has been such an adventure.
Really, I had just thought they always had been concerned about the lack of resources remaining in the groups at this point and had withdrew from the adventure for that reason.
I had always noticed that no one had taken either a Slayer or a Bretonnian Knight, but I thought that was just the players being cautious.

So really, am I just a sadist like someone tonight called me.
If yes, I must also be a masochist too since I play adventures this way myself.
I have arrived to a Greater Daemon, a Bloodthirster, only once and the group took him out, but we had to retreat due to resources being at nearly zero after killing the daemon.

What think y’all?

As a post script, I have to point out we are not role playing here.
We are just playing the advanced miniature game.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
20/Jun/2014, 6:20 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
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Lord
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Re: Chaos Adventures


I forgot two important pieces of information.

An Objective-style Room that is not THE Objective Room has an auto-pull of two Event Cards.
THE Objective Room has a Chaos Lord automatically in it along with an auto-pull of three Event Cards.

Yes, I like to keep things HOPPING!

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
20/Jun/2014, 6:33 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
Edquest Profile
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Lord
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Re: Chaos Adventures


seems complicated.
what level are the party in question?
at level 1 with an average group of players a group of chaos warriors of equal number can wipe the party out with relative ease simple because most warriors struggle to wound them (WS6 T4 Armour2) and with 12 wounds they take time to die even then.
they also have above warrior level damage output.
I tend to find a group of 4+ chaos warriors are harder to kill than minotaurs.

throw a daemon or two in (daemonic aura making them harder to hit, fear values, other possible bonuses depending on type) and warriors are almost guaranteed to die.

so the level in this group makes all the difference

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
21/Jun/2014, 4:27 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
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Lord
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Re: Chaos Adventures


All characters are currently Level 6 or 7.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
22/Jun/2014, 3:14 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
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Lord
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Re: Chaos Adventures


quote:

Edquest wrote:

seems complicated.


Four cascading tables.
It is simplistic for me.


---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
22/Jun/2014, 3:18 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
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God
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Re: Chaos Adventures


This sounds like a very difficult adventure to play. I think the challenge would be exhilarating -- well, at least until the Warriors either died or chose to run. emoticon

Someone I know would sometimes run what he called "Dungeon Extreme". Every event that happened, room or unexpected, was always monsters AND every monster event was always the maximum quantity (no random roll for quantity).

Last edited by OldWarrior, 23/Jun/2014, 7:21 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
23/Jun/2014, 7:19 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Edquest Profile
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Lord
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Re: Chaos Adventures


ah level 6 or 7 adventurers can pretty much handle anything aside from an ambushing greater daemon emoticon

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
27/Jun/2014, 7:09 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 


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