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God
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Registered: 04-2006
Location: USA, Western hemisphere, earth
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Applying Common Items of Healing to Warriors on ZERO Wounds


Hello, everyone!

I have recently been researching and discussing this issue with my gaming fellows. It seems some have not been thoroughly reading the RolePlay Book for quite some time. Probably they have been too busy with real life and gaming.

The RolePlay Book makes it clear in two places (page 12 and page 36) that a Warrior on ZERO Wounds CANNOT use such items as Bandages and Provisions to save himself AND that an adjacent Warrior may attempt to save the Warrior on ZERO Wounds using their own such items (NOT those of the Warrior who is on ZERO Wounds), but that there is a 50% chance to fail or succeed (roll 1D6, fails on 1-3 and item is wasted, succeeds on 4-6). (paraphrased, but essentially the same in meaning)

Anyway, one question that has arisen is why did they NOT include such info (about using on a Warrior on ZERO Wounds), in the descriptions of such items as Bandages and Provisions?

I have discovered my own answers on the issue, but would like to hear your opinions. Other points of view often help in my research.

I am not seeking to negatively reflect on the creators of the game, but just hoping to come up with some reasonable explanation(s). By the way, those who made this game were human too. I recognize they might have made mistakes, but I do not think this was one necessarily.

I also realize that this may be somewhat an exercise in speculation, but I like to try to figure things out sometimes. emoticon

Last edited by OldWarrior, 5/Jan/2015, 7:50 am


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Old Warrior

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5/Jan/2015, 7:24 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Warrior Monk Profile
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Lord
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Re: Applying Common Items of Healing to Warriors on ZERO Wounds


"Common Sense" was the answer we got at GW-US from Andy Jones back in the day.
Bandages are not a skill-free tool and eating can take some effort.
Sipping a healing potion or getting some health off a rune of regeneration or something similar is a lot less effort and needs a lot less focus.

Have any of you tried to get something out of someone else's "luggage" in a stressful situation?!?
It is a nightmare and no pun intended.
No one else packs like you.
Not your spouse, not your twin sibling.
It is ridiculous trying to find what is needed in luggage someone else packed when you need it RIGHT NOW!!
This is why you have to use your own bandages, not theirs.

Also, why did they not rub in your face that a Warrior on zero wounds cannot heal themselves with bandages or provisions?
Or why did they not rub in your face the dice test that some other Warrior has to go through to heal you with theirs?
Simple - they were not trying to rub into your face.
They gave you the rules on page 12 as a rule to have been read before you arrive at the General Store on page 31.
Again the rules are presented in the Psychology section on page 36 simply as a helpful reminder about what needs to remembered in stressful situations during the game.

Moreover, did repeating the information in a space sensitive area really need to be done nineteen pages after they had told you the rule and just five pages before they were going to remind you about it?

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
5/Jan/2015, 2:49 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
OldWarrior Profile
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God
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Re: Applying Common Items of Healing to Warriors on ZERO Wounds


Thanks for your perspective, Warrior Monk. The way you explained it sheds some rays of light that I had not yet seen.

Last edited by OldWarrior, 5/Jan/2015, 3:16 pm


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Old Warrior

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Edquest Profile
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Lord
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Re: Applying Common Items of Healing to Warriors on ZERO Wounds


it's a general rule and not a specific one.

by which I mean if there was an item which bypassed this rule that item should have it noted upon it's own rules.

as it is a general rule it is always true *except* where specifically noted.

that said I don't like to apply "common sense" for 3 reasons
1 it's not common
2 your idea of common sense and mine likely differ
3 it's a game and not a life simulator
(3 is relevant as I play larp amongst other things)

as for why it is not clearer in the game, they seemed to have hidden a number of things in unusual places in WHQ!
lots of things are not on the handy cheat sheets which accompany most GW games

(also I'd always assumed a warrior could not use a healing potion while on zero either, but thinking about the "Feign Death" skill from the Alehouse I suppose it makes sense that they could)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
8/Jan/2015, 6:51 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
Warrior Monk Profile
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Lord
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posticon Re: Applying Common Items of Healing to Warriors on ZERO Wounds


I thought "Common Sense" was supposed to be a commonly agreed upon run on the scale of human experience.
I did not think it was someone's own idea because then it would not be "common" sense.
I can see how it could change between cultures and between sub-cultures and cultures, but only on such a grand scale can "common" sense be determined.
At least that is the case according to the tertiary and professional training I have had in my life.

As to the "healing potion while on W=0" issue, that is there on page 12 in the WQ-RPB and Andy settled the issue in WD198 in the Q&A on page 47.

Thinking about it, years later, yes, one of those handy cheat sheets that were a common filler as one of the card stock supplements in WD in the Era of WD191-~225 would have been very nice.
Shame on me for never thinking of it.
I was right there and could have pushed the idea to Andy, Gav, Ian, Jeremy or someone else.

Now, I am actually mad at myself for not thinking of it at the time emoticon emoticon emoticon
Thank you very much edquest!! emoticon

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
8/Jan/2015, 7:08 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
OldWarrior Profile
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God
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Re: Applying Common Items of Healing to Warriors on ZERO Wounds


Hey, the cheat sheet idea does sound good! Perhaps some have devised their own "cheat sheets" for WHQ and would like to share them.... emoticon

The concept Edquest brings up is one I find often helps in many games. The general, or global, or game-wide rule always applies, except when a specific rule, or sub-rule clearly makes an exception. In fact, I think most games I play are much about the exceptions to the rules -- thinking especially of Magic The Gathering, and all sorts of dungeon crawlers to RPGs.

One of many examples of this in WHQ would be the Elf Bow. Its Strength is equal to the Elf's Strength. This is an exception to what we usually find true of missile weapons -- that they have their own Strength independent of the Warrior's Strength. Also, (and more obviously clear concerning my point) it allows the Elf to have a number of missile Attacks equal to his normal Attacks characteristic instead of the normal rule that Warriors and monsters can only shoot once each turn with missile weapons.

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
14/Jan/2015, 6:14 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


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