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OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1267
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Re: How do you Generate Monsters?


I doubt that the Wizard's Zoo is the only type of game Warrior Monk plays. I DO like that theme though! I should try it sometime.

I too have been overwhelmed at times, at those higher levels, with the sheer number of magical objects that have to be managed for the monsters. In fact, while playing solo, I found it to sometimes grind the game to a halt. Hence, I certainly understand Warrior Monk's position of avoiding this trap.

I am currently the GM of a game where all the Warriors are level 7. Thus, the DL 7 table I am using (using the RolePlay Book), has been generating some more complicated monster events, even though we have not yet run into the numerous magical objects syndrome yet...

Still, the higher levels are a challenge to slog through both from the monsters' special rules (abilities and magic spells I am thinking of especially) and from the many treasures, equipment, spells and skills of the Warriors. By challenge here I mean it is challenging for the Warriors to survive AND it is challenging for the players and GM to keep track of everything that is going on.

~ ~ ~ ~ ~


On the subject of "cheating", I can see where Warrior Monk is getting that in edquest's post(s) -- maybe even from some of mine perhaps? -- but, I hope the implication it is not intended.

I HAVE "cheated" at times to help my own solo-game Warrior parties to survive and in other games I have GMed. My house rules could be called "cheating" on an ongoing basis I suppose.

I personally think that pretty much anything goes in a game like WHQ -- as long as all the players in the group are in agreement to play by the same standard. If it seems too easy or too hard for the group that is playing, and/or for their respective Warriors, then the difficulty level can be adjusted as needed in whatever way they wish. emoticon

~ ~ ~ ~ ~


On the subject of laziness, I am guilty in a measure, but I have way too many games that I GM to give every game the full attention needed to avoid being "lazy". emoticon

This is part of the reason why I use different subsets of rules for various games. It helps me to create and run more games than I could, if I were to customize every game. It is a similar concept to using the prewritten Adventures in the Adventure Book and the full RPG prewritten Adventures like Death Below Karak Azgal.

I used to run a game called Annihilation Station, which game's sole purpose was to give the Warriors an inescapable death trap so that all of them would die! In our gaming community at that time, it provided a way to "delete" Warriors, since dying during a game was the only way to do so. Players had a limited number of Warriors they could have in their pool (in the Tavern). Hence, the need to "delete" some, when they wanted to create others.

In this type of game (Annihilation Station), each room becomes more difficult and each level of the dungeon becomes more difficult. Each level of the dungeon had its own Objective Room as well, each one far more difficult than the previous level. So, I created a whole set of monster tables to be used for this type of game. There was some randomness of types of monsters available at each stage (and sub-stage) of the game. This provided variety and structure at the same time.

But, my point is that I did a lot of work so that I could use that work over and over (that is the "lazy" part emoticon ) for every instance of Annihilation Station that I had running -- sort of like using the monster tables in the RolePlay Book (as I do) for certain other types of games.

So, every time we use the results of our own work or someone else's, it seems to me we could be considered as "lazy".

I am a very lazy person in the area of painting the minis! I have never painted them, although I do enjoy seeing the results of others' painting. The playing appeals much more to me than the painting. Maybe some day, I will get back into the physical game -- when I have plenty of room and plenty of money (if ever!) and pay someone else to paint the miniatures for me. emoticon

Last edited by OldWarrior, 24/Mar/2015, 10:50 am


---
Old Warrior

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God bless you, everyone!
24/Mar/2015, 4:06 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Edquest Profile
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Lord

Registered: 09-2011
Posts: 269
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Re: How do you Generate Monsters?


it was not my intention to call you a liar and I'm sorry that it has come across that way.

I'm going to leave this thread now on that basis.
(I've replied to the large monster thread before I read this or I would not have left that comment there, I'm going to leave the comment as it stands though)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
24/Mar/2015, 4:34 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
Warrior Monk Profile
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Lord

Registered: 09-2013
Location: Northern Rockies
Posts: 281
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Re: How do you Generate Monsters?


Old Warrior, you are ever the diplomat, statesman and peacemaker.
I applaud that.

No, I did not feel I was being attacked or accused by you.
The dagger doth not have thy hand upon it brother.
You seem to bother re-reading what is written and then try to understand it.
You appear to follow the old AmerInd adage of, "walking in someone else's moccasins".

I do not know if you have to do multiple revisions of your postings like I have to so as to reduce the personal reaction and to let time increase you empathy and understanding.
When I am attacked, I have to; otherwise I get moderators saying I am the one acting out, not the fellow who started it by deciding I need to punished for my opinions and even run off in some cases.

No, the Wizard's Zoo is not the only adventure I do.
Either here or at BTGM I pointed out that for our current game here, I am using the map from Ed Bourelle's Skeleton Key Games' Cave Details map pack that those tiles make.
I am playing it as Heinrich Kemmler's lair with his buddy Krell present.
In the rotation one of the party is one of my Slayers so you know we are going all the way come hell or high water.
(Part of the lair is indeed flooded)
Our event deck is based off of the 6-7 chart in CoT with just a few Level 8 monsters to account for 11/66 rolls for seasoning (you know, the zombie dragon incident that started edquest off).

With that big of a map there is plenty of room for monsters.
Thanks to hitting the corner of one tile which showed three more tiles, a vampire lord surviving into Monster Phase 1 and an unexpected event - I had 72 monsters on the table all at once one time.
Could have not done that easily with the WHQ tiles.
Only three monsters had magic items (necromancer, tomb king, wight lord), but there were certainly some monsters involved that could both take and dish out punishment.

Thank goodness for the Ex-Blood Bowl Player and his blitz!
He busted out, and we were able to attack from multiple angles.

Thank you for your explanation Old Warrior.
I am sure all of us here appreciate your efforts on this forum.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
24/Mar/2015, 4:48 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
Warrior Monk Profile
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Lord

Registered: 09-2013
Location: Northern Rockies
Posts: 281
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Re: How do you Generate Monsters?


quote:

Edquest wrote:

it was not my intention to call you a liar ...

... .


But I am still a cheat. eh?
Oh well, John Lydgate was correct.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
24/Mar/2015, 4:52 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1267
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Re: How do you Generate Monsters?


Edquest, as admin, I wish to say that I appreciate your apology to Warrior Monk. I understand if you wish to opt out of posting any further in this topic, but I hope you stick around.

For the record, I did not think Edquest was targeting Warrior Monk personally, but rather disagreeing with his method(s). It would not matter whether it were Warrior Monk, Old Warrior, or The Tazmanian Devil, but it was the ideas that were being addressed.

It is refreshing to have several different viewpoints no matter whether we agree or not. The process of discussing things I think helps many of us to get a better grip on the game's rules and how we play it. Sometimes the discussions may lead us to change how he play, which is also fine. emoticon

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
24/Mar/2015, 4:53 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
OldWarrior Profile
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God

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1267
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Re: How do you Generate Monsters?


Hey, Warrior Monk, if you have the time, would you be willing and able to share with us one or more of your Event Decks?

As I mentioned above (somewhere) that I think it would be cool to see a collection of custom Event cards (especially the Monsters used in said deck) based upon the RolePlay Book Tables. BUT, even if yours are not entirely (or just partially) based upon them, maybe you could share the contents.

I don't mean images necessarily, but just a listing of the monsters and monster groups that are included on the cards.

I particularly like the idea, as you said, that you included a couple (or was it a few) monster cards to help your Event deck to account for (or sort of approximate) the rolling of 11 or 66 on the Monster Tables.

I am in a position that I could actually create a monster table in a database for a private gaming site where we could use more tables, and more variety in them!

Also, I am particularly interested in your Wizard's Zoo deck, but I would be glad to see and possibly share others as well with my gaming community.

Even if I would decide to modify your deck composition for my purposes, having your ideas would certainly give me something to work with -- adding to the variety of a few contributors I already have to draw from (including myself, of course emoticon ).

Last edited by OldWarrior, 25/Mar/2015, 1:32 pm


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
25/Mar/2015, 1:24 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Warrior Monk Profile
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Lord

Registered: 09-2013
Location: Northern Rockies
Posts: 281
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Re: How do you Generate Monsters?


I am remotely connecting in.
Off with the sons.
So it will not be today or tomorrow, but I will get the list to you.

I will start with my Level 2-4 Zoo.

Read y'all later.

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
26/Mar/2015, 7:05 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 


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