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RedDogMT Profile
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Hero
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Registered: 11-2011
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You there, Get out of town!!!


There are several events that will give a Warrior the 'choice' to leave town. It is stated that the Warrior will then hang around the city gate waiting for his fellow Warriors to leave.

The WHQ guru in my group has said that the rules do not allow a Warrior to voluntarily leave town when he has no more business to [sign in to see URL] group is supposed to leave together. This means that if one Warrior is training for a week, the other three must battle their way through a week of events whether they like it or not.

Is this also the way you all handle it?


As a side note, I am aware that Littlemonk has put together a lovely little set of rules called "The Sticks" for handling being 'outside of town'; however, I am curious how people handle it within the normal rules.
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Littlemonk Profile
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Re: You there, Get out of town!!!


To be honest, i just stole the idea of The Sticks from another Quester and revised/expanded it.

As far as the original rules, it is true. Nowhere does it say that a single Warrior may leave the Settlement by choice anytime they wish.

It could be argued, however, that because the choice is given on occasion, then the choice to leave should always be available.

RPG, Page 25
The Warriors can stay in a Settlement for as long as they like,

This refers to the group and not each Warrior. So it could also be argued that if a Warrior is allowed to "wait outside for his companions" (ex. Event #11) then he may do so. However, it if says that he must "leave the Settlement immediately" (ex. Event #35) then ALL the Warriors must depart for the next Dungeon.

RPG, Page 25
Waiting Outside
On occasions, one or more Warriors in the party may be thrown out of the Settlement, usually for doing things, or because they have been blamed for doing things, that they shouldn't have done. In this case, the Warriors concerned must wait outside the Settlement until the rest of the Warriors finish their business and rejoin them.


I did revise/expand The Sticks idea to penalize Warriors who did get thrown out. (Why should they get to hang around outside, free from all the suffering while the rest of us aren't?)

The whole area around "Waiting Outside" is somewhat grey, although if you take it at word value, i believe that your guru has it exactly right. I think Andy Jone wanted the Warriors to have to roll for Events and pay Living Expenses as long as a Warrior is still doing visiting places in a Settlement. It doesn't make sense to have to stick around waiting for a beer cart to run over you, but that's Warhammer Quest. They want you to hurry up and do your business, and not to loiter around town. The appropriate place for your Warrior is in a Dungeon fighting Monsters.

Last edited by Littlemonk, 15/Feb/2015, 2:29 pm


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God
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Re: You there, Get out of town!!!


I heartily concur with almost all of Littlemonk's reasoning and the appropriate official quotes.

I have always assumed that the Warriors who were forced out of town by any means just wait for their fellows outside the gates and do not really do anything (officially). However, I still treat them as subject to a Catastrophic Event IF other Warriors are still spending time in the settlement at the end of 14 days.

I do allow in my games that if a Warrior is finished with his business in the settlement that he can leave and wait outside of his own free will. I think this is perhaps a little bit of leniency on my part (as GM and when playing solo).

By the way, someone in my gaming community had something special for those waiting outside. I will look that up -- if I remember -- and then share it with you here.


Last edited by OldWarrior, 15/Feb/2015, 2:28 pm


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RedDogMT Profile
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Hero
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Re: You there, Get out of town!!!


Yeah, it always felt a little odd that the Warriors could not leave town by choice, but yet they could be thrown out. Of course, it is also Warhammer Quest where some weirdness does happen. It is only a minor peeve of mine.

I do think that "The Sticks" idea really is a great way to 'fix' that issue if players are inclined to make a change. emoticon
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God
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Re: You there, Get out of town!!!


Well, when I searched out that "other" document, I found that is was the same as the one referenced here, "The Sticks".

I will add a friend's comments as they relate directly to this document. I add some explanatory comments in italics.

quote:

Thecustodian wrote:
The Advanced Game of Warhammer Quest introduces Settlements to link together adventures for a continuing group of Warriors.

The assumption is that it is one group of players that sit around a table and will meet up next week for the next adventure. So, when visiting a Settlement, the group enters together and leaves together.

In Webquest {our private online WHQ gaming in sort of PBEM fashion}, generally players submit their activities for as many days as they like in a settlement, and then 'leave the settlement'. Presumably the idea is that they hang around outside the city gates for as many days as it takes the rest of the Warriors to finish, then travel together.

Obviously, WHQ is not too realistic. To me it feels like a breech of both common sense and rules for this to happen. Settlements are potentially dangerous, but sleeping outside is way worse in the Old World - you are likely to be eaten by wolves or kidnapped by goblins or something. Also: who in their right mind goes and sleeps in the damp when they could sleep in a Settlement for only 1-3 gold per day? Some Warriors like the Wardancer or Witch can do things outside of 'civilisation' - i.e. human settlements. But the majority of Warriors would stay inside the Settlement unless they were forced to leave - like one of the Settlement Events when they either marry and settle down, or run away; or the one where they are thrown out for being rowdy.

I saw these rules a while ago for what happens to Warriors who leave the settlement:
{he shared a link, which I now think is broken, but it was for the same document}

I might subject my characters to this...




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Old Warrior

Check out Bible Notes
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God bless you, everyone!
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Edquest Profile
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Lord
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Registered: 09-2011
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Re: You there, Get out of town!!!


tangent but funny story

we played a game wherein a warrior priest did essentially nothing all dungeon: did not successfully heal anyone, did not kill anything, found a bit of gold and the only items he gained were things he could not use.

just the worst luck in the world.

objective room items get rolled, he comes up with the hammer of sigmar. everyone decides to level up, he decides not to as it is the one weapon he can use.

goes to the tavern, rolls a 2, loses the hammer of sigmar. event for the day rolls an 11, gets thrown out.
the warriors stay long enough to bring about a catastrophic event: orcs and goblins besiege the city.
warrior priest falls off the walls and is killed by the orcs.

amazing run of the worst luck ever and one instance of the best possible luck.
nobody played a warrior priest again after that!

(on topic I always let people just leave and wait outside, it is just quicker to get back to dungeon bashing)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
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