Runboard.com
You're welcome.
Community logo


runboard.com       Register for a free global account (learn about it) | Log in: (), globally (lost password?)


 
Warrior Monk Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 09-2013
Location: Northern Rockies
Posts: 281
Reply | Quote
Wizard Zoo


Since Old Warrior has asked me to share this adventuring idea more than once and has asked nicely every time, I will part with this idea.
It almost feels like giving away a child, but our community only stays alive by folks sharing their very personal ideas.

This adventure's premise is that a wizard in some hamlet, village, homestead, some sort of small to medium bastion of civilization has collected a menagerie of non-human, non-dwarven, non-elven, non-halfling creatures that he has always seen just as beasts, not persons.
For years he has had no serious problems with his collection until one person of sufficient intelligence, charisma, impatience and so forth finally had enough.
This person broke out, killed the wizard, and has let loose all their fellow in-mates.
The settlement's leading citizens have hired you, the adventurers, to clean out the wizard's abode of these creatures before they attack the settlement.

As far as game mechanics, the idea is to just keep it challenging, but not overwhelming for the adventurers.
If the party is successful killing everything that is thrown at it by the event deck, each adventurer gets one treasure.

As far as monsters I started the Level 2 Wizard Zoo with these on the "M" cards along with the Minotaur cards from the main box set:
D3 Bull Centaur
D3 Centaur
D6 Wild Cave Squig
D6 Black Orc Champion
D3 Giant Scorpion
D3 Gigantic Spider
D6 Minotaur
D3 Ogre
D3 Rat Ogre
D3 Stone Troll
D3 Troll
D6 Warhound
D6 Chaos Hound
D6 Beastman

A Minotaur Hero for the culprit behind the uprising at this level works well at objective room, which I have found the Dread King's Throne Room is best.

If you have not noticed, there are no spellcasters.
My years of experience tells me that such at this level would be simply making the game a suicide ritual.
The idea, I really do believe, is to get people to play WHQ for years rather than just four or five times, whose only memories later on are of a game that was cool, but too hard to have real fun playing at.

For later levels, you increase the number of some of the beasts frpm D3 to D6 and others from D6 to 2D6.
Furthermore, you add in monsters like dragon ogres for harder troops.
Moreover the black orcs go from being champion level orcs to boss level ones.
Additionally, you add a cards of bull centaurs, minotaurs and beastmen with champion stats.

On the other hand, the two types of hounds are too easy at later levels.
Cave squigs are too until someone can come up with mangler stats.

You can start judiciously adding spell casters at later levels, but they are not required at all.
If you really need monster spellcasters to be fulfilling for you, a Beastman Shaman can be the ringleader behind the uprising.

It is not a hard thing to come up with, but just an odd point of view.

If I thought it out some more, I am sure there is more to this idea, but my arthritis is catching up, and the pain is getting just a bit distracting.
Yes, aging is not for wimps, especially if you have been a "high mileage person" over the decades of your life.

If you have any questions, please ask.
As I said afore, I have probably left something(s) out.

Additionally, I would like to hear any feedback you have about this adventuring theme.
Until later.

[EDIT]I forgot the "E" cards.
Later on when my meds have kicked in for my hands and joints or on a later day when I am feeling better overall, I will add in the "E" card part of this adventure.
Sorry.

Last edited by Warrior Monk, 29/Mar/2015, 2:13 pm


---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
29/Mar/2015, 1:53 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user (premium)

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1262
Reply | Quote
Re: Wizard Zoo


Excellent! Thanks, Warrior Monk, for taking the time to share this. It looks fun so far. I will be glad to see which Events are used too.

Here are the higher level monsters I see (so far):
Black Orc Champion
Giant Scorpion
Gigantic Spider
Troll
Stone Troll

I think all the above appear in the level 3 monster table, except Black Orc Champion, which first appears in the level 4 table.

Wow! A Minotaur Hero for the "culprit" seems very tough. That would certainly be a challenge in my opinion.

Question: does the Minotaur Hero get any minions in the Objective Room event? Perhaps you already gave that info before, but I am just not remembering whether you did.

Another question/Observation: In my opinion, a Black Orc Champion seems out of place in this list of monsters. Is there some special reason this one was chosen -- thematically perhaps? Or was it because of a lack of suitable creature types at level 4?

The reason for the second part of my question has to do with the fact that I noticed the Black Orc Champion first appears at level 4 in the tables, and I was thinking perhaps this was part of the strategy to account for the rare 11 and 66 results that sometimes can lead to the even more rare rolling 11 or 66 again -- taking the monster event to two levels higher than the original table.

Last edited by OldWarrior, 30/Mar/2015, 3:43 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
29/Mar/2015, 3:40 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user (premium)

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1262
Reply | Quote
Re: Wizard Zoo


Here is my tentative custom D66 table based upon the cards Warrior Monk indicates above. The reason I convert it to a table is that the site where I shall use it generates monsters from tables in the database.

Level = 2, Wizard's Zoo Monster Table

11 - 1D3 Bull Centaur
12 - 1D3 Bull Centaur
13 - 1D3 Centaur
14 - 1D3 Centaur
15 - 1D3 Centaur
16 - 1D6 Wild Cave Squig
21 - 1D6 Wild Cave Squig
22 - 1D6 Wild Cave Squig
23 - 1D6 Black Orc Champion
24 - 1D6 Black Orc Champion
25 - 1D3 Giant Scorpion
26 - 1D3 Giant Scorpion
31 - 1D3 Giant Scorpion
32 - 1D3 Gigantic Spider
33 - 1D3 Gigantic Spider
34 - 1D3 Minotaur
35 - 1D3 Minotaur
36 - 3 Minotaur
41 - 3 Minotaur
42 - 3 Minotaur
43 - 1D6 Minotaur
44 - 1D6 Minotaur
45 - 1D3 Ogre
46 - 1D3 Ogre
51 - 1D3 Rat Ogre
52 - 1D3 Rat Ogre
53 - 1D3 Stone Troll
54 - 1D3 Stone Troll
55 - 1D3 Troll
56 - 1D3 Troll
61 - 1D6 Warhound
62 - 1D6 Warhound
63 - 1D6 Chaos Hound
64 - 1D6 Chaos Hound
65 - 1D6 Beastman
66 - 1D6 Beastman

The monster cards are 16 in number if I counted correctly... Of the table options I have available that can handle 16 or more entries, a D66 table is closest to that number. So, I decided to double them except for the Minotaurs, of which I just added one more average entry (3 Minotaurs) and then chose four other groups to be triple entries, one of them from a level 3 monster group.

Last edited by OldWarrior, 30/Mar/2015, 5:00 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
30/Mar/2015, 3:27 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Warrior Monk Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 09-2013
Location: Northern Rockies
Posts: 281
Reply | Quote
E cards finally


The E-cards – finally.

I have not come up with any original ones that I really like so I have just modified the ones GW produced.
The mods are greater penalties and sometimes slightly greater rewards except one can say in the case of the Spider's Lair at the end of an adventure.
Here we go:

Main Box:
Dead Body-1)2D6; 2-3)4D6; 4-6)2D6.
Old Bones-1)2D6; 2-3)no change; 4-5)x100; 6)x100.
Trap-1)2D6; 2-5)3D6; 6)no change.

Lair of the Orc Lord:
Falling Block-3D6.
Spore Fungus-1)2D6-3; 2-3)2D6; 4-5)2D6; 6)+1 S & T.
Trip Up-1-2)Next M card drawn comes at max - all E cards drawn are shuffled back in; 3-4)2D6; 5-6)no change.

Catacombs of Terror:
Dwarf Ghost-no change.

White Dwarf:
Spiders’ Lair-Gigantic Spiders; if in Objective Room, x2 Treasure/Treasure cards.
Treasure Trove-continue drawing and/or resolving e-event cards until you have two Monster cards; first two “1”s are ignored.
Orc Ambush-not orcs; it is the monster type that the Event Card deck next pops; equivalent of Monster-Ambush A; only Reaction Strike and magical anti-ambush defenses (e.g. Warningstone of Asuryan) can defend against.

Alarm-this can keep your adventurers on their toes or can just be a total drag on the adventure.
Somtimes it is just another thing to keep on one's mind and on the bounce amid all the other minutiae big adventures generate.

Events for slowing down/annoying the characters; use as written:
Shifting Sands
Sliding Wall
Map
Wounded Knight
Spikes
Snake Pit

I use the event cards I use in multiples of at least two other than Dwarf Ghost where I only own the one.
Sometimes three of the same; depends how event Event card heavy I want to go for a particular adventure.
Some event cards I have more than three of, but I do not believe I have ever used more than three of the same in a single adventure.

Again, I have not come up with any of my own events that I like.
Oh well, may be some day.

I believe I got everything presented correctly.
Thanks to my health challenges, I am feeling pretty exhausted so I hope it is all here accurately.

Any comments?

---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
18/Apr/2015, 10:31 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user (premium)

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1262
Reply | Quote
Re: Wizard Zoo


Warrior Monk, I am sorry for your health challenges. I hope you are not suffering too much.

Back to the topic at hand, what would you say is the average number of Event Cards you include in the Event deck? I realize you said that you sometimes include more e-events depending on how much you decide the Adventure should have.

I am hoping to get a close estimate of your average Wizard Zoo game for my players to have fun with...

I count 17 different E-Events here. IF I assume 2 of each and only 1 of the Dwarf Ghost, then that would be 35 E-events.

How many Monster Event Cards would you use in such a deck? I know you specified the different kinds, but I am unclear on the ratio of Monster Events versus E-Events.

I think the original ratio is 37:63, meaning 37% are E-Events and 63% are Monster Events. That is slightly more than 1/3 of the cards are non-monster events.

IF you have monsters arriving less often than the original deck -- not saying you do, only IF you do -- then perhaps they are challenging enough along with the challenge level of the types of non-monster events used.

I have not looked at the details of all these E-events yet, but I wonder if they are on balance more difficult than the original deck. It seems you might have modified some of these events to be more potentially challenging. I will be looking at them more closely soon. emoticon

Last edited by OldWarrior, 20/Apr/2015, 3:41 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
20/Apr/2015, 3:40 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user (premium)

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1262
Reply | Quote
Re: Wizard Zoo


Ah, I see now! I have been looking up the cards and comparing the modifications. I see that Warrior Monk was attempting to make the cards scale better for higher level Warriors, giving sometimes meaner penalties and sometimes greater benefits.

EDIT: I think I misses something...

Warrior Monk, are you saying that you sometimes -- but not always -- add in one or more of the events you listed at the end? I mean the ones for "slowing down or annoying"...

quote:

Shifting Sands
Sliding Wall
Map
Wounded Knight
Spikes
Snake Pit



Last edited by OldWarrior, 20/Apr/2015, 5:09 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
20/Apr/2015, 4:07 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Warrior Monk Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 09-2013
Location: Northern Rockies
Posts: 281
Reply | Quote
Re: Wizard Zoo


1) minimum 30 M cards.
The 2:1 ratio of M-to-E is the desired one.
Increasing the E side is done sometimes to mix things up with the adventurers.
Use plenty of E cards that require another event card to be pulled; that way you get your E shots in without usually losing the fights with the monsters the adventurers need.

2) Yes.
Scaled harder for 'harder "dudes"'! emoticon

3) Yes.
Only used when dealing with self-gratuitous fools to make them suffer.

And thank you.
Some days are not so bad.
Others, well, they are a good bit of a struggle.
Unfortunately, variations of the latter are becoming more numerous while the former are declining in number.
C'est la vie. So ist das leben. Es la vida. Such is life. emoticon

Last edited by Warrior Monk, 20/Apr/2015, 4:16 pm


---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
20/Apr/2015, 4:12 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user (premium)

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1262
Reply | Quote
Re: Wizard Zoo


Okay, thanks for the clarifications. This will make creating my special Wizard's Zoo Adventure much better organized and much closer to a reproduction of your own. emoticon

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
21/Apr/2015, 2:21 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user (premium)

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1262
Reply | Quote
Re: Wizard Zoo


For anyone who might be following this subject, I have created a table with check boxes which I can use while running this game online (as GM). I run several games simultaneously -- yes, they go rather slowly, sort of like PBEM games. Therefore, a file I can edit and save in a game folder on my computer works very nicely to keep things organized.

Here is a link to the master file. Feel free to download it and use it if desired. It is not quite perfect. So I might edit it at least once more.

]Wizard's Zoo Random Event Card Generation Table

Last edited by OldWarrior, 13/Jan/2017, 11:55 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
13/Jan/2017, 11:53 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Warrior Monk Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 09-2013
Location: Northern Rockies
Posts: 281
Reply | Quote
Re: Wizard Zoo


Imagine you posting this today.
I just started a Wizard Zoo adventure today with my group.

So far, no complaints from anyone.
I guess no one has felt in mortal jeopardy ... yet. emoticon emoticon emoticon

<<ADDITION>>
Pulled the Warhounds and added D2 Enormous Spiders.
Y'all know, the big mothers from CoT.

Thought I would make it just a bit more challenging for some of my regular players, plus so many people freak out from the big and crawleys.
Love it! emoticon emoticon emoticon

Last edited by Warrior Monk, 13/Jan/2017, 12:21 pm


---
In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
13/Jan/2017, 12:17 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 


Add a reply





You are not logged in (login)