Runboard.com
You're welcome.
Community logo


runboard.com       Register for a free global account (learn about it) | Log in: (), globally (lost password?)

 
Aellea Profile
Live feed
Blog
Friends
Miscellaneous info

Novice
Global user

Registered: 05-2015
Posts: 17
Reply | Quote
Wizard's DROP spell


Drop spell is a Defense spell, so it may be cast in Monster Phase.

DROP
Pick any Monster on the same board section as the Wizard and roll 1D6. On a score of 6 the target drops any one object he is holding.
He cannot move this turn as he retrieves it.

Lets assume the Wizard nominates a monster that has already moved to engage (Goblin with a sword), but not yet attacked. Spell succeeds. Monster drops his weapon. What happens then?

1) Does he fight without a weapon (no Str bonus) and tries to pick it up next turn?
2) Does he sacrifice his attack phase instead to pick up the item (so no fighting now, but he may move next turn and fight as normal)?
3) Does he loose the turn entirely and picks up his weapon next turn (no unarmed combat for monsters)?
4) Something else entirely (e.g.: flees in panic ;P)?
22/May/2015, 1:34 am Link to this post Send Email to Aellea   Send PM to Aellea Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1266
Reply | Quote
Re: Wizard's DROP spell


This is a good question.

Two points I would make:

1. In my opinion, since the spell actually says the monster cannot move this turn, then the monster could Attack, but would have to do it without that weapon. So, it would fight unarmed, unless it has another weapon (usually not the case, except those with missile weapons are also assumed to have a sword).

However, I can easily see how it can be interpreted that the monster cannot attack this turn at all, since it is busy retrieving its weapon.

2. The Wizard would be foolish to wait until after the monster moved to cast this spell on it, since the whole point seems to be to keep that monster out of the fight for one turn.

Observations: This is a very weak spell, except when it works against a particularly strong monster which uses a melee weapon. emoticon

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
22/May/2015, 1:43 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Edquest Profile
Live feed
Blog
Friends
Miscellaneous info

Lord
Global user

Registered: 09-2011
Posts: 269
Reply | Quote
Re: Wizard's DROP spell


simple solution would be to make the spell have to be cast on a monster before it moves, although this is not how it is worded so would not be RAW (rules as written).

I can see utility in enabling a goblin into position, then negate it's attacking ability. this would take up a square that would otherwise contain an attacking monster after all.

best bet would be to decide for your own table and just stick with it I think
(isn't drop a level 2 spell? pay one more power and get confuse as it just works with no risk I think?)

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
22/May/2015, 3:58 am Link to this post Send Email to Edquest   Send PM to Edquest Blog
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info

God
Global user

Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1266
Reply | Quote
Re: Wizard's DROP spell


quote:

Edquest wrote:


(isn't drop a level 2 spell? pay one more power and get confuse as it just works with no risk I think?)



Yeah, I think most people almost never use Drop. However, early in a Wizard's experience, when he rolls fewer dice for learning spells, it could be a matter of being unable to get Confuse -- "I rolled a 2 and wanted a 3." emoticon

---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
22/May/2015, 4:03 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Aellea Profile
Live feed
Blog
Friends
Miscellaneous info

Novice
Global user

Registered: 05-2015
Posts: 17
Reply | Quote
Re: Wizard's DROP spell


Sometimes you're almost out of power (certainly on lower battle levels) or just one a bit of extra advantage. If Drop hits, you get either a weaker attack or ground the monster.

Still can be useful even or higher levels against bowmen (no movement and no range weapon = no attack emoticon)

I just wondered if we can substitute a loss of movement with a loss of attack, as both can be seen as halves of a monster round.
Unless movement is a 'lesser half' emoticon
22/May/2015, 5:20 pm Link to this post Send Email to Aellea   Send PM to Aellea Blog
 
Littlemonk Profile
Live feed
Blog
Friends
Miscellaneous info

Administrator
Global user

Registered: 07-2008
Posts: 422
Reply | Quote
Re: Wizard's DROP spell


Drop is best used for range weapon Monsters. They can't attack with the ranged weapon and they can't move to attack with hand-weapon.

Also nice for against a Monster using a magic weapon.

I'm assuming that the Monster cannot both attack and pick up their weapon in the round (Warriors cannot).

So when they say that the Monster must spend the round picking it up, i'm assuming they mean that he can't (and wouldn't want to) attack either, unless they had another weapon (range & hand-to-hand).

Last edited by Littlemonk, 24/May/2015, 8:25 am


---
Blessed are the curious for they shall have adventures.
24/May/2015, 7:46 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 


Add a reply





You are not logged in (login)