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Lord
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Registered: 09-2013
Location: Northern Rockies
Posts: 281
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Centaur Champions & Heroes


1) Are there any other Monster characters specifically armed with missile weapons?
Beastmen characters have their special "Throw Spears" entry attack, but then they are thrust into h-t-h after that.
Have I missed any other Monster characters that are specifically armed with missile weapons?

2) Can a Monster character specifically armed with a missile weapon use all of their attacks as missile attacks?
For the first time in 21 years Centaur characters came up in the luck of the draw from the Event Deck and made it to the Monster Phase.
A disagreement ensued over how many attacks with the specified bows the Centaur characters would be able to execute.
Certain persons, the puritans we call them here, pointed out no one gets multiple missile attacks unless it is specifically says.
Others said that you almost cannot advance certain Warrior characters without almost accidently increasing their number of Missile Attacks per turn.
For the challenge and sometimes the Puritans and their mannerisms just rub me the wrong way, I ruled, for the game, that the Centaur characters had as many missile attacks as they had attacks.

Afterwards, in our post game review, the Elf character, among others, was soundly thrashed and brought more justification in some eyes to support the ruling.
On the other hand, the Puritans were adamant about if it ain't in the letter of the law, it ain't right or proper.

I am interested in you alls' opinions.
It is a rather unique situation.
Thank you for your opinions.



Now, if one rules against the idea in normal WhQ, would this proposition be one of those possible upscales for monsters that the one fellow might be looking for?
Just a thought.

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In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
14/Sep/2016, 7:09 am Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
OldWarrior Profile
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God
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Registered: 04-2006
Location: USA, Western hemisphere, earth
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Re: Centaur Champions & Heroes


Missile weapons, as you know, are handled differently than melee weapons. I would say similar to the way in which a missile weapon has its own Strength it also has its own number of Attacks.

My reasoning is based upon the different types of missile weapons we see in the two shops, the Fletcher and the Gunsmith. Notice how all the missile weapons state the number of shots that may be fired before they must be reloaded.

Short Bow -- as an exception to most other bows, can be fired equal to the number of Attacks a Warrior has.

Long Bow and Cross Bow -- each can only be fired once per turn.

Pistol Crossbow can shoot three times and then must be reloaded (takes one turn to reload). This one is of special note in my thinking, because it states it can be fired three times every other turn and then clarifies that it takes one turn to reload. So, no matter how many Attacks a Warrior has, IF he is using a Pistol Crossbow, he can shoot three times in a single turn (IF it is loaded)! emoticon

Musket shoots only once and then requires a turn to reload, although it has the chance of shooting through more than one enemy in a straight line.

Brace of Pistols (two pistols) can be fired two times (just once each) and each requires a turn to reload -- thus providing another point of interpretation that some have wrestled with ( emoticon ).

Anyway, I think these things are a good guideline as to how the monsters should be allowed to shoot as well.

As always, IF the weapon description, or the monster description, or some skill, (and etc...) specifically states otherwise, then the more specific rule should be followed (like the Blunderbuss, Jezzail, and Warpfire Thrower for instance).

All that being said, I had waffled back and forth in the past concerning the Centaurs -- not even thinking about the Champions and Heroes so much, since a normal Centaur has 2 Attacks.

I came to the conclusion that they should only shoot once with their bows per turn and that they were potentially more dangerous in close combat. Of course, their Weapon Skill is generally not as good as their Ballistic Skill, so that depends on the Weapon Skill of the Warriors they are fighting in close combat.

Last edited by OldWarrior, 14/Sep/2016, 3:08 pm


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Old Warrior

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14/Sep/2016, 2:47 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Lord
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Registered: 09-2013
Location: Northern Rockies
Posts: 281
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Re: Centaur Champions & Heroes


Thank you OldWarrior for your reply.

There have been at least six others who have posted here in the last three weeks.
Whatabout you folks?!?

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In service of Deity, the Latter-day Prophet, the de la Valette and mankind.
14/Sep/2016, 3:06 pm Link to this post Send Email to Warrior Monk   Send PM to Warrior Monk Blog
 
Edquest Profile
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Lord
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Registered: 09-2011
Posts: 269
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Re: Centaur Champions & Heroes


in my games centaurs get one shot for the reasons noted by Old warrior.

makes it a tactical conundrum: do you go into hand to hand, where they have more attacks, or keep at range so they have less but they get their choice of targets (depending on room layout)


---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
14/Sep/2016, 5:20 pm Link to this post Send Email to Edquest   Send PM to Edquest Blog
 


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