A typical first adventure... https://bwarhammerquest.runboard.com/t90652 Runboard| A typical first adventure... en-us Fri, 29 Mar 2024 06:57:58 +0000 Fri, 29 Mar 2024 06:57:58 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: A typical first adventure...https://bwarhammerquest.runboard.com/p563023,from=rss#post563023https://bwarhammerquest.runboard.com/p563023,from=rss#post563023quote:Edquest wrote: quote:Warrior Monk wrote: "A typical first adventure"?? Do many folks around here have this same problem? the fact that articles like this exist: http://wquest.free.fr/rules/rul_070.htm suggest it is a common occurrence I see your point. I had read this article on other occasions and just saw it as way to customize or fine tune an adventure. I am really big on focusing my adventures. Taking the extra effort to theme an adventure within the reality of this fantasy setting always make the adventure more enjoyable for me and mine. Some folks like random for random's sake, but those adventures get really boring really fast for me. Plus that sort of adventure takes fantasy and makes it unreal. Most "bad guys" hate each as much or more than they hate the "good guys" so why would they "work together" against the good guys? With Monsters not attacking each other, I see this as they are working together. In Blood Bowl I always thought the Sneaky Gits team was just wrong for this very reason. Even with a new party I try to theme the adventure. For example, for a Skaven adventure (especially since I own multiple copies of the core game) I would pull the the greenskin cards (snotlings, goblins, orcs) and replace them with multiple clanrat and giant rat cards. Additionally, I replace the minotaur cards with rat ogre cards taken from copies of WD193. Any way, this is just how I do it here.nondisclosed_email@example.com (Warrior Monk)Mon, 03 Oct 2016 01:48:05 +0000 Re: A typical first adventure...https://bwarhammerquest.runboard.com/p563022,from=rss#post563022https://bwarhammerquest.runboard.com/p563022,from=rss#post563022quote:Warrior Monk wrote: "A typical first adventure"?? Do many folks around here have this same problem? the fact that articles like this exist: http://wquest.free.fr/rules/rul_070.htm suggest it is a common occurrence nondisclosed_email@example.com (Edquest)Sun, 02 Oct 2016 18:12:14 +0000 Re: A typical first adventure...https://bwarhammerquest.runboard.com/p563021,from=rss#post563021https://bwarhammerquest.runboard.com/p563021,from=rss#post563021I replayed the mission last night and survived! I had about a one in six turn unexpected events, which is of course what you would expect. The sacrifice still happened (2 board sections before the objective room), and I rolled a one on the Objective room monsters table and the first power roll resulted in another 2 orcs and 6 orc archers, meaning I had 12 orc archers peppering the party with arrows, which really took its toll. On the downside, when I got back to town I was unable to replace the pit fighter's Heal itt potion, could only get one piece of stonebread and awful stock roll meant only a handful of provisions. The second dungeon might be just as tough as the first.nondisclosed_email@example.com (Insert nickname here)Fri, 23 Sep 2016 23:15:36 +0000 Re: A typical first adventure...https://bwarhammerquest.runboard.com/p563019,from=rss#post563019https://bwarhammerquest.runboard.com/p563019,from=rss#post563019I've not had quite that brutal, but we once went through the entire Event deck from 1's being rolled in the power phase while walking down 3 corridors! we survived purely because the party were about level 3 and had enough healing to make it through (wizard with healing hands, pit fighter with Heal Itt potion, elf with healing herbs and potions and dwarf with their own collection of stone bread) most of my level 1 adventure groups have died though, easily 70% over the years, however. normally because enemies show up just after the last ones have been finished and you don't get time to heal. (although certain events are worse than monsters actually, especially combined with monsters!)nondisclosed_email@example.com (Edquest)Thu, 22 Sep 2016 04:26:52 +0000 Re: A typical first adventure...https://bwarhammerquest.runboard.com/p563018,from=rss#post563018https://bwarhammerquest.runboard.com/p563018,from=rss#post563018Hi WM, the funny thing is back in '95 when we played as a group of mid to late teens, full of the confidence of youth, I think in all our time of playing we only lost one character (maybe two, it was along time ago). Back then our enthusiasm for playing superseded our purchasing and painting ability. A lot of games back then involved unpainted proxies (these goblins are actually ghouls, this goblin is actually a centaur, and this goblin is a goblin... I'm sure a lot of us have been there!). When I started back a couple of years ago, I was determined to have the warriors and monsters fully painted and properly represented, and what I've noticed is the more effort I put into having a "proper" set, with well thought out adventures leading more into a campaign than a series of unrelated missions, the more likely I am to get killed in the first half of the dungeon. It can be a little frustrating, but often if I can get past the first dungeon, I'm on relatively safe ground. In terms of higher dungeon levels, if I can get past the first dungeon I usually can get to about level 5/6 before the itch to start a new party or campaign takes over. My monsters tables are a bit sparsely populated at higher levels (but I'm working on it!). IMO, about level 4/5 is the sweet spot, but of course opinion varies massively on that, and there is something to be said about even BL 1 monsters, lots of scope at low levels. Anyway, being the first mission, I'll maybe have another crack at it tonight. I don't mind replaying first adventures, but after the first adventure, if they're dead, they're dead, no replays!nondisclosed_email@example.com (Insert nickname here)Wed, 21 Sep 2016 20:55:07 +0000 Re: A typical first adventure...https://bwarhammerquest.runboard.com/p563017,from=rss#post563017https://bwarhammerquest.runboard.com/p563017,from=rss#post563017Great to hear from you Inh! It was a sad day when BTGM shuttered. It was a great place to talk WhQ. Sounds like you were experiencing quite the challenge. "A typical first adventure"?? Do many folks around here have this same problem? I have never run into this personally and none of the folks I have played WhQ with have either, including folks that have played this game since it came out back in '95. Are we just the odd ones out?!? I am really sorry for you Inh that this is typical for you. If this is "typical", do you not get discouraged? How do you keep picking up the dice and playing this game if this negative ending is typical? Inh, have you ever been able to advance Warriors to the upper Levels of advancement or do they always die before that? Have any other folks here been able to do so? Anyway, Inh, it is great to hear that you are still playing this wonderful game.nondisclosed_email@example.com (Warrior Monk)Wed, 21 Sep 2016 10:16:40 +0000 A typical first adventure...https://bwarhammerquest.runboard.com/p563016,from=rss#post563016https://bwarhammerquest.runboard.com/p563016,from=rss#post563016So I started a new adventure party, with a noble, pit fighter, warrior priest and troll slayer, and ran a mission based on the Sacrifice mission. As per usual, I wrote a back story, a nice little introduction for the warriors, an interesting hook for the quest (which was the same mechanics as the Sacrifice mission, 3D6 each power phase, triple means sacrifice happens) and wrote a couple of follow up quests based on the outcome. The party entered the first room (well of doom) and then it all went wrong. The first combat included 5 ones in power phase, for a total of 6 cards worth of monsters before the party cleared the room. Once the dust settled, the next dungeon card was stairs down, but before the party could set foot on them, the were attacked by giant wolves. Then savage orcs the next turn. Then goblin netters and spearmen the turn after that. Then the priest was paralysed by a trap the turn after that. After clearing the room (again!), having used the Heal itt potion, and the priest bringing both the noble and the pit fighter back from zero wounds, my party was ready to move on. After rolling the power dice, I picked up 3D6 for the sacrifice special rules and rolled.....triple 6. The sacrifice just went and got herself sacrificed. Figuring I'd rolled all the ones in the power phase that I was due, I decided to press on (I know, I know, but I never learn). The next dungeon card was the torture chamber, whose floor promptly collapsed causing 10 wounds on the trollslayer, and alerted 6 goblins and 6 goblin archers. And the another 6 archers next turn. And then a goblin boss and 6 spearmen the turn after that. And then a goblin shaman and 4 archers the turn after that. After all that, only the pit fighter remained, bloodied but victorious. After totting up gold and treasure, I was thinking about escaping, decided to roll for power and predictably, rolled a one and was jumped by 9 snotlings, who took her down to zero wounds with no healing. So that's it. The party was finished off by snotlings. I think I'll replay the mission tomorrow. After melting all my dice into a ball of twisted plastic, of course.nondisclosed_email@example.com (Insert nickname here)Wed, 21 Sep 2016 08:29:13 +0000