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eisenhorn66 Profile
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Registered: 08-2017
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Questions about lvl6 spell: Cause Animosity


Hey guys! So my group and I used the Cause Animosity spell for the first time today and some issues came up.

Spell wording: "Roll 1D6 for each group of Monsters in the room (A group being defined
as all those Monsters of the same type on that board section). On a score
of 1, 2 or 3 the spell has no effect on those Monsters. On a score of 4. 5
or 6 that group of Monsters attacks another group of Monsters this turn
(determine randomly) rather than the Warriors.
"

So first question: how are monster types defined? Is it Chaos, Undead, Skaven, Orks etc; or more specific like Skeletons, Mummies, Chaose Warriors, Black Orks etc?
So for example: say we roll on the monster table and get 9 skeletons, 4 mummies and a ghost. Are they all one group (undead), or 3 groups (skeletons, mummies, ghost).

Second question: are the monsters pinned by the players? If you roll the 4+ for a group and randomly select another group that would require them to move away from the players to attack, can they make the move or do they just stand there?

This is the way we played it: we counted each specific type of monster (skeletons, mummies, ghost etc) as it's own group.
When he wizard rolled a 4+ for any group we randomly selected another group of mosnters on the board section and if any of the monsters were in base to base with a player and couln't reach their target they remained pinned and did nothing (the spell says they attak the other group instead of the warriors).

Is this he correct way to play it? Would be curious o hear how you guys play it.

thanks!! emoticon
10/Aug/2017, 8:47 am Link to this post Send Email to eisenhorn66   Send PM to eisenhorn66 Blog
 
Edquest Profile
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Re: Questions about lvl6 spell: Cause Animosity


i don't know that there is a "correct" way to play it, but my group has always treated a "group" as a single roll on a level table for a Monster card.

so on the level 1 table D3 minotaurs is a group and 2D6 skeletons is a group.

this limits the usefulness of this spell to two main areas:
1 objective rooms
2 multiple rolls of 1 leading to numerous monsters showing up.

as for the pinning thing I don't think they gain the ability to ignore pinning, as to whether they ignore the players if they cannot reach their [sign in to see URL]'d still make them attack if they simply cannot reach their desired target.

in the same way that a monster may be attempting to attack the Elf say (when placed) but if he then wanders off and leaves them pinned to the dwarf they still "want" to hit the elf, but they don't do nothing instead.

and this is the real reason dwarfs don't trust elves!!

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
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Re: Questions about lvl6 spell: Cause Animosity


I tend to assume a group of monsters to be a single set of monsters from a single roll on the table or card.

For example, if an event was rolled that was D3 Troll, D3 Ogres and D3 Minotaurs, then there would be three groups of monsters. If there were multiple rolls of the same type of monsters, I would consider them to be separate groups as well, so again for example if you had to roll twice on the monster tables and happened to roll D3 Minotaurs twice, I would consider this two groups of monsters even though they are the same type.

I'd say Pinning still counts, and if a monster is Pinned and cannot reach their target, then they attack the Warriors (they don't get off that easily!).
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eisenhorn66 Profile
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Re: Questions about lvl6 spell: Cause Animosity


Hey guys, thanks for the replys!
We consider monsters spawned from the same roll on the monster table as a single group normally, but the confusion regarding Cause Animosity came up because it specifies a group to be "Monsters of the same type on that board section" for the purposes of the spell. So we were wondering what they ment by "type". For example: if there are 10 skeletons, 5 mummies and a ghost on the board is that one type (undead) or three types (skeletons, mummies, ghost). I should have worded my original question a bit better, sorry!

Yeah makes sense that the mosnters would stay pinned and attack the warriors if they can't reach the new target. We interpreted it that they stay pinned but don't attack seeing as the spell wording says the group of "Monsters attacks another group of Monsters this turn (determine randomly) rather than the Warriors." So we took that to mean the warriors were no longer a target. But maybe we were just fishing for ways to survive haha.

Thanks again emoticon
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Re: Questions about lvl6 spell: Cause Animosity


I have a different perspective this time. emoticon

I tend to follow the wording of the spell description more closely. Since it does NOT say that a roll on the monster table is what it is referring to, but seems to imply a specific type of monsters that are all the same, I go for the more literal meaning.

When it says "Minotaurs of the same type", I think they are referring to the fact that you could have a Minotaur Champion and a normal Minotaur on the board at the same time. Regular Minotaurs, whether there are one, three, or six, would all be one group and a Minotaur Champion would be another "group". A Minotaur Hero then would be another group.

Similarly, Goblin Spearmen and Goblin Archers I would consider as two groups of monsters.

As for making the monsters attack the Warriors IF they are pinned and unable to move, I would NOT. The spell description clearly states that they will attack "another group of monsters rather than the Warriors". IF a monster normally cannot get to a Warrior to attack in a turn, then it would NOT normally attack another monster group. Similarly, I see the spell as changing the monster's perspective as to whom the enemy is for that turn. They are focused on attacking that other group of monsters and will not see the Warriors as the enemy until the spell's effect wears off.

BUT, I also agree that there is much room for interpretation in a spell like this one!

Last edited by OldWarrior, 11/Aug/2017, 11:39 am


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Re: Questions about lvl6 spell: Cause Animosity


I'd split down into individual "species" (so skeletons, zombies and mummies are three groups rather than one group of undead, even if rolled together) and also type (so goblin boss, goblin shaman and goblins are three groups instead of one group of goblins).

With hindsight, I didn't give the best example above.
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eisenhorn66 Profile
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Re: Questions about lvl6 spell: Cause Animosity


Thanks for the extra comments guys, that clears up the monster type question anyway emoticon

As for the pinning/attacking question my group will just have to decide how we want to play it. Personally I can see it both ways, but would be more in favor of following the exact wording of the spell (ie; the part that says the monsters attack another group of monsters rather than the warriors) and not allow them to attack the warriors if effected by the spell. Either way it's still powerful!

Thanks for the help and happy questing emoticon
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Edquest Profile
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Re: Questions about lvl6 spell: Cause Animosity


if they're ignoring the warriors, potentially treating them as other monsters, then they could not be pinned.

after all monsters don't pin each other.

play it how you like I suppose! it's not like GW are going to come knocking is it emoticon

---
most of my posts may run into essay length. I find that for a lot of queries/feedback context is important and that is why this happens more often than not.

have a great day :D
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Littlemonk Profile
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Re: Questions about lvl6 spell: Cause Animosity


#1 If memory serves, there is another instance of this "Specific Monster Type" where (i believe) it clarifies this rule. I will try to locate it. I remember it because i patterned a custom event or something after it.

#2 In this case Monsters are not pinned by the Warriors(they usually are).

Last edited by Littlemonk, 12/Aug/2017, 10:40 am


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