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Mandragorn Profile
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Registered: 07-2004
Posts: 7
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posticon Pit fighter's Knee Spikes


Sorry 'bout all the questions, but my Fiancee and I just started playing.

Do the pit fighter's knee spikes add an additional attack when worn or do they need to be 'wielded' as the weapon to give the pit fighter +1 attack at str 2 (2 str 2 attacks at BL 1)? For instance, if a pit fighter is using Fist spikes, giving him 3 attacks total, can he also use knee spikes to give him 4 attacks? And does each knee spike that he uses give him an additional attack (up to a total of +4 attacks using both knee and fist spikes)? This seems too powerful, so I'm guessing this is not the case, but then my question is why have them at all? The fist spikes are much better with +2 attacks at the pitfighter's strength.

~Josh
27/Jul/2004, 2:01 pm Link to this post Send Email to Mandragorn   Send PM to Mandragorn
 
Bruno Profile
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God

Registered: 04-2003
Posts: 802
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Re: Pit fighter's Knee Spikes


Yes the pit fighter is very powerful and little overpowered. He's a killing machine
With my wife we stop to play it because I was bored to look her killing all monsters

Each knee pikes gave him an additional attack
For instance, you can use his flail then his knee pikes. You're right he's very powerful

And we don't talk about the heal-it potions

Please visit
Link to the FAQ


---
Bruno
27/Jul/2004, 5:07 pm Link to this post Send PM to Bruno
 
Mandragorn Profile
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Registered: 07-2004
Posts: 7
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Re: Pit fighter's Knee Spikes


Actually, with my girlfriend I am playing a wardancer and she is playing an Elf Ranger Mage. With her Sword of Something spell that does an automatic 1d6 and her stats that are exactly the same as mine for BL 2-3 and my inability to roll above a two, she tends to get a vast majority of kills. Luckily we are using a group gold system so that we each get 50% of the gold from all monsters killed.

I am using the pitfighter in a team composed of a Dragon Knight of Caledor, Healing Sister of Sigmar, and a Wolf Kislevite Shaman. And they actually seem pretty balanced with the items that they have.

~Josh
28/Jul/2004, 4:55 am Link to this post Send Email to Mandragorn   Send PM to Mandragorn
 
Morlicar Profile
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Novice

Registered: 05-2004
Posts: 13
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Re: Pit fighter's Knee Spikes


I don't consider the knee spikes to be over powered. Where the pit fighter breaks the system is when he gains training points when visiting the pit fighting school, which he may do once per settlement.

A patient or lucky pit fighter (and I've done this) can rack up 20 or more extra training points before leveling up. Even though he falls behind in levels, that number of training points lets him keep up with the others in terms of overall power.

Consider the ability to buy a damage die (8 training points) and an attack (among other stats) per level and cringe...

Admittedly we play w/out a GM, but short of killing off the offending character or changing the tables I don't see much a GM could do about it anyway.
29/Jul/2004, 1:31 am Link to this post Send Email to Morlicar   Send PM to Morlicar
 
screamer2000 Profile
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Registered: 06-2004
Posts: 8
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Re: Pit fighter's Knee Spikes


Here is a good question for you.

Can you death blow witha knee spike.
There are no rules for it.

Can you get the addtional +2 damage if your natural roll is a 6? (knuckle dusters)

WE have a level 4 pit fighter with 3 damage dice...is this fair? (6 points for DD is crazy)

Have you guys seen any Official fixes for this guy. I really like the character but he seems to have a rule rules and points wrong.

I know all the characters have their problems but this guy could be crazy (I know he can only have an armour of +1 Toughness but who cares when he runs around with +2 attacks(fist spike) +2 attacks (2 x knee spikes) 3 damage dice at level 3. HELLO!
30/Jul/2004, 5:10 am Link to this post Send Email to screamer2000   Send PM to screamer2000
 
BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Pit fighter's Knee Spikes


very easy Pit Fighter fix: Shove the cheesy bastid into a pit!

no, seriously, I limit the damage dice... You can't buy them in my games until you're the same level as other characters. In other words, no 2nd damage die until level 5, no 3rd damge die until level 8...

The other stuff posed no problem, because the Pit Fighter doesn't gain as many stats as other characters do. So many improve their attacks and stuff but are low toughness & hitpoints at the higher levels. Warning: DO NOT let the Pit Fighter rack up those training points more than once per settlement! Ignoring the Special Locations rule WILL end up in an irritating and illegal super character!

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
30/Jul/2004, 9:07 am Link to this post Send Email to BassJam   Send PM to BassJam
 
JerekKruger Profile
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Novice

Registered: 08-2004
Posts: 8
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Re: Pit fighter's Knee Spikes


I'm about to start a quest campaign (I bought the game when it came out but stopped playing about 4 years ago, I recently got back into GW and found my quest box so suggested to people we played it and they agreed)

One of the players is going to play as the pit fighter and I've already decided to limit the extra training points to 6 (max roll from the D6 one) and limit him to:

Str 5
Toughness 4
Damage dice 3
WS 6
1/Aug/2004, 10:25 pm Link to this post Send Email to JerekKruger   Send PM to JerekKruger
 
BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Pit fighter's Knee Spikes


Oh yes, that's a great idea - Also, for anyone who owns the Mordheim rulebook, there's a great chart in there for maximum stats for each race. I often impose those if I think there'll be a problem. The exceptions for WHQ from that chart are WS (many WHQ characters have superhuman WS at high level), Wounds and Damage Dice (which have no direct correlation). So your system sounds fine to limit to 3...

Also, I forgot to answer, the knee spikes cannot Deathblow, neither can punching, gauntlets, etc. The pit fighter gets enough Attacks as it is!

---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
2/Aug/2004, 2:30 am Link to this post Send Email to BassJam   Send PM to BassJam
 
screamer2000 Profile
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Novice

Registered: 06-2004
Posts: 8
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Re: Pit fighter's Knee Spikes


I think that the knee spikes should NOT get to deathblow. But it doesn't say anywhere in the rules this is the case.

Does anyone know if it says "KNEE SPIKES DO NOT DEATHBLOW"

If you say its because you stab with them, is that not true with spears and daggers? They can all death blow!
2/Aug/2004, 7:44 am Link to this post Send Email to screamer2000   Send PM to screamer2000
 
NYJETS147 Profile
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Lord

Registered: 05-2003
Location: Netherlands
Posts: 91
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Deathblow with dagger?


Sounds strange to me. But maybe you're only fighting mice emoticon

---
Dont'believe everything you hear....not even in your own mind!
2/Aug/2004, 5:55 pm Link to this post Send Email to NYJETS147   Send PM to NYJETS147
 


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