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BassJam Profile
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Pit fighter's Knee Spikes


Alright, the confusion seems to lie in the Pit Fighter booklet. It must be a typo since mine reads like a Prince lyric...
"Knee spikes - +1 Strength 2 attack.. Up to 1 per knee."

It should say "+1 Attack at Strength 2" (and yes, all the Pit Fighter needs to do is wear them). We've been splaying wrong all this time. My brother read it as +1 Strength TO attack, and just was adding it to his damage like the Knuckle-dusters, but I see now that was wrong. (though actually less overpowered than two Extra Strength 2 attacks if your PF has +3 Damage Dice.

Not all attacks can have Deathblows. In the rulebook, the DB represents the swing of a mighty blade, and doesn't apply to arrow attacks. So I have always played that punch and kick attacks don't DB unless rules specifically say otherwise. Note that the FistSpike cannot DB. When I picture a max-damage Knee Spike attack I picture him bringing his knee up hard into a goblin's face, embedding the spikes halfway through the grotesque head. How do you carry that attack on into an opponent a few feet away? So I still say no...

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"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
2/Aug/2004, 8:26 pm Link to this post Send Email to BassJam   Send PM to BassJam
 
Mandragorn Profile
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Novice

Registered: 07-2004
Posts: 7
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Re: Pit fighter's Knee Spikes


Ya, that confused me when I first got the knee spikes, eventually I reached the same conclusion that their attack is str 2.

As for the deathblow, I don't think of it so much as swinging your weapon thru the enemy, but the fact that you finished the enemy 'before' the end of your turn, and since you do not need to defend against them, you can move on to a new target. The length of a turn isn't really defined (at least not that I've read) so, to me, it is more like a trading of multiple blows, the final outcome is the damage you do. In other words your attack isn't just a single blow. The reason that the fist spikes don't allow deathblows is that you can enter the space of the creature you killed, thus taking up the rest of the attack time. You're trading deathblows (unlimited multiple attacks to adjacent monsters) for a set number of attacks to any monster. The last extension of this is ranged, which allows you to take a smaller number of attacks from a melee safe distance.

That said, I agree that any mundane, non-magical, item that gives you multiple attacks in addition to your normal attacks should not also give deathblows, i.e. knee spikes.

I hope that made sense.
~Josh
3/Aug/2004, 4:03 am Link to this post Send Email to Mandragorn   Send PM to Mandragorn
 
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Lord

Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Pit fighter's Knee Spikes


That makes sense, but the spirit of the rule is a giant cleave (to use the D&D term) that swaths through weaker enemies. Though admittedly the rule book only mentions a blade (which DBs) and a bow (which doesn't) as the only examples. So I only let blades, bludgeons and the like make deathblows, but it's up to interpretation...

IMHO the DeathBlow rules is really to help a struggling party of lev 1 Warriors survive, since the DBs don't come into play as much in higher levels. Also, don't forget, it's meant to be a single swing that kills an unwounded Monster outright, not just one Warrior hacking within a Turn...

quote:

Sometimes a Warrior will hit a Monster so hard htat he kills it with a single blow. If this happens he can carry on his attack to the next Monster, getting a chance to kill him too. This follow-on attack represents the mighty swing of the Warrior's blade hacking down his foes in one monstrous blow.





---
"Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
4/Aug/2004, 9:26 am Link to this post Send Email to BassJam   Send PM to BassJam
 


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