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Official Only
| 3 votes | | Occasionally Unofficial
| 15 votes | | Loads of Unofficial Stuff
| 13 votes | | Total: 31 voters. Total votes: 31. Max items per vote allowed: 1. |
grogling
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Registered: 04-2003
Location: Darkest Cornwall
Posts: 298
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Unofficial stuff
Out of curiosity, how many people use unofficial articles, tables or characters for WHQ.
I tend to stick mainly to the official stuff but there are some great items out there created by fans. One I have used is the 'dog' table for when you get a pet dog in town. (My dwarf has an Afhgan Hound!).
I also find that there are some overpowered characters or items out there so I am cautious. (Mind you, some of the official stuff is slightly over or underpowered).
Cheers,
Grogling
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9/Jan/2006, 3:51 am
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Sudden Real
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Registered: 12-2003
Posts: 104
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Re: Unofficial stuff
I use the official stuff with a dash of unofficial.
I used more unofficial stuff in the past but it either was completely overpowered, or underpowered, and sometimes not really thought through. That's why I started to alter some of the offical stuff for myself and added some so it would make more sense (see my Reflex roll in another thread).
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9/Jan/2006, 1:00 pm
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concretedonkey
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Registered: 12-2005
Posts: 32
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Re: Unofficial stuff
i rarely use unofficial and if i do its usually something that ive made like the dark elf black gaurd charachter or making the elfs initiative lower
--- some techno is as much techno as drano is digestible. aka its not all bad
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9/Jan/2006, 11:51 pm
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Bruno
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Registered: 04-2003
Posts: 802
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Re: Unofficial stuff
I love to use unofficial stuffs...
--- Bruno
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11/Jan/2006, 7:23 am
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Andrew
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Registered: 04-2003
Location: The Waterfront Tavern
Posts: 187
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Re: Unofficial stuff
We use a lot of unofficial rules, but a lot of them are not playtested and very overpowered etc. So we tend to playtest it as we go along and modify the rules on the way depending on what we think.
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16/Jan/2006, 10:11 pm
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NYJETS147
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Registered: 05-2003
Location: Netherlands
Posts: 89
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Re: Unofficial stuff
Same as Andrew.
Last edited by NYJETS147, 17/Mar/2006, 10:02 pm
--- Don't believe everything you hear....not even in your own mind!
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17/Mar/2006, 8:01 pm
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BassJam
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Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Unofficial stuff
If you've seen my comments before I'm very aware of game balance whether official or unofficial. Currently I'm more unsatisfied than ever with the WHQ Wizard class which is terribly unfair to the other classes and also terribly out of sync with the Warhammer world. At the same time they created a game where you NEED the cheesy Wizard to keep players alive against the hordes of monsters, so the other players become crack addicts, constantly needing their fix of Healing Hands and Lifeforce so they can keep dishing out the Hack n' Slash madness.
I love the pace of WHQ compared to other dungeon and RPG games, so I am constantly tweaking the game to solve the above problem.
Official vs. Unofficial: I'd say Unofficial choices are quite popular in my games. Let's look at Warrior choices. My character selection screen has about 100 characters, between official and ones I like from the Museum. The last few characters played at my house have been Thief, Knight Panther, Chaos Warrior, Ninja, Halfling Thief (that's semi-official right?) - so I'd say 1/3rd official characters on average.
My Monsters are still mostly official but I am wanting to change that as well as slowly adding materials from Warhammer Battle 6th Edition.
--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus
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28/Mar/2006, 5:41 pm
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OldWarrior
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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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Re: Unofficial stuff
As for the warriors, I probably use 50% or more unofficial in my solo games, especially since I have a few creations available.
(See "The Old Warrior's Laboratory" topic under Warhammer Quest online for links to all my current warriors. Maybe the reader would like to help me play-test them in the online game, Webquest. Link to the topic follows.)
http://com1.runboard.com/bwarhammerquest.fwarhammerquestonline.t58
I like using unofficial stuffs randomly mixed in with the official.
This is one reason I like and use "The Treasure Tome" by Phil so very much (in the Museum). "The Treasure Tome" gives the chance of getting all sorts of common and minor magical treasures, while still granting some not-too-frequent chances at receiving the normal RPB treasures, including the slight chance of getting an Objective Room Treasure once in a while.
For the actual Objective Rooms, I usually use my own "Objective Room Treasure Type Table" (also in the Museum) in conjunction with the official books.
I also use Dungeon, Hazards and Settlement Event tables by Andrew Bockhouse from the Chronicles website (three tables for the Old World). I roll 1D6 (50% chance) to determine whether I use the unofficial or the official for these random events. I tend to re-roll some unofficial events that I would rather not be troubed to implement.
And, I prefer a table roll for random dungeon generation rather than the card method. For this I use the "Random Dungeon Generation Table" (also by Phil & found in the Museum). I don't follow that strictly, but it gives a nice alternative.
All in all, it seems that I average about 40 to 50% official and 50 to 60% unofficial, in the above areas. Otherwise, it seems that I pretty well stick with the official stuff -- as in monsters, shops, and etc.
EDIT: I corrected 'The Treasure Tomb' to read 'The Treasure Tome'. 
Last edited by OldWarrior, 19/Aug/2011, 12:00 am
--- Old Warrior
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God bless you, everyone!
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11/Apr/2006, 2:43 am
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BassJam
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Registered: 07-2003
Location: Philadelphia
Posts: 542
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Re: Unofficial stuff
I've always distinguished between Official rules, Unofficial, and Semi-official (Citadel Journal articles, Ogre character, WHQ Digest, etc).
For Christmas this year, my woman got me a ton of WFRP books which I am still digesting. So now, I have even more sources for semi-official rules! Plus tons of background info. I HIGHLY recommend the Tome of Corruption for fans of Chaos, as it has tons of great ideas for mutating player characters beyond recognition. I don't have much desire to play Warhammer Fantasy Roleplay itself, as I'm not crazy about the leveling/exp system and I like the WHQ hack n' slash aspect. The only downside to adapting or using WFRP rules in Quest is that you need to have more than just 6-sided dice around
Here's an example of how, for example, reading the Tome of Corruption will alter my Quest games. One of my players has a Chaos Warrior, BL 3. From now on, between Battle-level 2 and BL 5, a Chaos Warrior may pledge their soul to one of the Ruinous Powers (Khorne, Tzeentch, Slaanesh or Nurgle). If the character has not done so by the time they train to BL 5, they MUST do so during training. From the time they pledge their soul onwards, leveling changes slightly. Anytime the character would receive a Chaos Attribute when training, there is now a 50% chance that they will get a gift from their divine master instead.
My player has already had visions of Tzeentch and can cast arcane spells once per adventure, so that's probably who she will pledge to. Once she goes down that path, she will be eligible to roll on a Gifts of Tzeentch table. If the Lord of Change is displeased with her, she may gain random mutations (as a champion, though, she may re-roll once if she does not like what she sees). The Tome of Corruption literally lists a chart of 1000 mutations, so this could be fun. Finally, after receiving 2 Gifts of Tzeentch, the character may start to attract a retinue, which may consist of Mutants, Chaos Cultists, a Minotaur, or even a Chaos Ogre.
The only downside to all this chaotic goodness (and I'm only referencing one part of one book) is that I'm sorely needing to model mutants for random encounters, and that's a lot of converting in store.
--- Bring back the Warhammer Quest Museum for the LOVE OF ALL THINGS HOLY!
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19/Jan/2007, 11:32 am
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