RedOak
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Registered: 12-2005
Posts: 18
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Cloak and Fur as Armor = Considered as "true armor" ?
Hi everyone,
first post here. I'm a player of WHQ with a bunch of friends and we often come across loopholes or problems we'd need address concerning certain rules.
Here's my first problem:
Heavy Cloak(+1T) and FUR(+1T, -1M).
Are those items considered ARmor as is a Chainmail or breast plate? or are they considered as 'additional means of protection'?
My concern is as follow:
I'm looking into playing an Outlaw and it states that the outlaw cannot wear an armor that confers more then +2 Toughness.
quote: He may wear any body armour as long as it does not increase his Toughness by more than +2.
Does that mean:
1: the maximum Extra toughness he can reach is +2T?
2: The maximun toughness any ONE item he wears must confer a maximum of +2T (+2 breast, +2 Helm, +1 Fur, +1 HCloak?).
3: anyhow, does that include or exclude Magical items such as a +1 toughness Ring?
Thank you for your help!
note: i am having a hardtime imagining an outlaw can only get a max of 5 toughness... as past level2, this gets pretty much useless, any big monsters can kill him in 1 blow (minotaurs, Trolls... basically anything with more then 1 attack/round).
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20/Dec/2005, 6:11 am
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RedOak
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
i actually just found a FAQs that asnwers this question rather well.
Basically Cloak and Fur are not meant as 'real' armor.
So as a followup to the Outlaw exemple, the outlaw can wear a 2+ armor, a +1 cloak and a +1 fur for a total of +7 toughness.
thanks for the help... sort of
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20/Dec/2005, 6:52 am
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grogling
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Location: Darkest Cornwall
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
I'm glad you found an answer. A lot of the rules are vague and open to interpretation. Welcome to the forums anyway
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20/Dec/2005, 8:14 am
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RedOak
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
Indeed they are LOL
And thanks for the greeting!
this game's awesome.
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20/Dec/2005, 11:34 pm
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RedOak
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
Having found the information on a faq, i now realise the information is not complete...
My question regarding the MAXIMUM protection the outlaw can use is still unanswered.
Is it that the outlaw can only wear 'any' types of defensive equipement such as armor or clothing to a maximum of +2 toughness, or is it only for the ARMOR itself? (breastplate, chainmail...)
I'm looking a a configuration such as:
armor +2, +1 for padded coat, +1 for heavy cloak... which is a total of +4 toughness, but is only +2 on ARMOR.
help? thx
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28/Dec/2005, 5:00 am
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thecustodian
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
Well, I would say that the +2 he cannot beat is based on actual armour points that add to Toughness.
However, I think the Imperial Noble cannot wear more than 3 points of armour, and it mentions that some of his special items 'count as armour' even though they don't add to his toughness.
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28/Dec/2005, 5:27 am
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RedOak
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
i'm even more confused now...
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28/Dec/2005, 5:44 am
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thecustodian
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
Ooops.
The Outlaw only counts armour items that add to Toughness.
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28/Dec/2005, 5:52 am
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RedOak
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
so by this, you mean my theory
quote: armor +2, +1 for padded coat, +1 for heavy cloak... which is a total of +4 toughness, but is only +2 on ARMOR.
is not good...
which means the outlaw can only have an actual toughness of 5 total... unless otherwise magically augmented..
that's not a lot past lvl 3... about every monsters can kill the character in 1 attack round...
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28/Dec/2005, 5:58 am
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thecustodian
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Re: Cloak and Fur as Armor = Considered as "true armor" ?
But he does have a 5+ chance to deflect one hit per turn, and whatever weapons and skills he has picked up.
Them's the rules, though...
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28/Dec/2005, 6:04 am
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