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The Elf Waywatcher Warrior Class
The Elf Waywatcher is one of the four original Warrior classes which comes with the iOS version of Warhammer Quest. For most intents and purposes, she may be considered to be the equivalent of the Elf in the Warhammer Quest board game. Indeed, they are both considered wood elves.
Elven Sword (C)(2-4 Damage) (Elves), 600g, sell = 150g
Elven Bow (C)(5-7 Damage) (Waywatcher), 650g, sell = 162g
Wood Elf Amulet (C) (Waywatcher)(+1 Starting Wounds), 100g, sell = 25g
1 - Small Bandages (C)(Heal 1-3 Wounds)(use WHQ Bandages), 30g, sell = 7g
Dodge Skill — The Waywatcher is able to dodge Attacks. Whenever the Waywatcher is Attacked, he/she has a chance to dodge the blow so it causes no damage. This applies to all incoming physical melee and ranged Attacks. Same as the Elf's Dodge skill (6+).
(Battle-Levels 7 & 8 data yet to come...)
* MA = Melee Attacks; RA = Ranged Attacks
** Note that bold text is used to show improvements at each level.
*** The gold and/or experience might not be accurate with the most recent update(s) to the game. For instance, formerly only 400 gold was needed to gain BL 3 and only 600 gold to gain BL 4, but now 500 gold and 1000 gold are required respectively (which changes I included here). As with many video type games, updates can change many details. I plan to make corrections as I come across the new information.
**** Escape Pinning and Ballistic Skill are expressed in the iOS game as a normal numerical value, unlike the original board game. It still functions the same though. Take the iOS value and subtract it from 7 to get the n+ value of the original game. So, I translated it to match the beginning Characteristics and Battle-Level Tables of the original.
***** Wounds are sometimes expressed the same as the original game until I discover that they are different in the iOS version.
Doomstrike — When activated, attacks made by the Waywatcher are 50% more likely to hit their target for the remainder of the turn. This ability may only be activated once per dungeon. (I will probably translate the To Hit dice roll into a D100 only for when this skill is used.)
Herblore — works the same as the Elf's skill.
Hypnosis — works the same as the Elf's skill.
Parry — works the same as the Elf's skill. Works against ranged Attacks too, which is different than Old Warrior's usual interpretation of the original rules.
Rapid Strike — The Waywatcher's base number of Attacks is increased by 1. This skill affects the Waywatcher's number of Melee Attacks.
Note that in each of these topics I post in which I give details of the Warrior classes in the game there will be evidence of uncertainty as to exactly how some things function in the game. I am currently gathering the information while playing the game and cannot possibly figure out every hidden detail instantly.
Also, a few details of how I try to translate the game mechanics into a custom WHQ board game that I GM might also slip through, especially dice expressions and interpretations of how to simulate the effects as seen in the iOS game.
Equipment: C = Common, U = Uncommon, R = Rare
g with a numerical value in front of it stands for gold.
A question mark (?) may appear next to values or statements that I still needed to verify at the time the information was added to the original document.
Damage expressions when describing a weapon are usually a statement of the weapon's damage before adding the Warrior's current Strength.
I will try to give all direct quotes in italics, but I might miss some of these since I am copying and pasting from a document using a different format.
If anyone wishes to see the entire self-contained wiki from which I am copying most of the info contained in these Warrior class topics, here it is: RodeoWHQ-OW-Wiki. It is entirely my own work, but in it I seek to accurately portray (as much as possible) the way the iOS game functions. To be clear, some of the 'info' in the wiki is my educated guess at the hidden game mechanics.
Last edited by OldWarrior, 26/Oct/2013, 12:21 pm
--- Old Warrior
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26/Oct/2013, 4:28 am
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