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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1283
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The Warrior Priest Warrior Class (expansion character)


The Warrior Priest is one of the first three expansion Warrior classes released at the same time as The Hidden Threat Skaven expansion. For most intents and purposes, he may be considered to be the equivalent of the Warrior Priest in the Warhammer Quest board game, which was released as a Character Pack.


Beginning Equipment

Warhammer (U)(4-6 Damage, Critical Chance {6+}) (Marauder, Ironbreaker and Priest), 650g, sell = ?g
Ring of Jade (C)(end of turn chance to regenerate and chance to wound) (Warrior Priest), 1000g, sell = 250g
1 - Small Bandages (C)(Heal 1-3 Wounds), 30g, sell = 7g

Note that the original Warrior Priest began with an Ornate Breastplate (+1 Toughness). In this game, he must either purchase a breastplate or obtain it during a quest. The one easiest to get is an Uncommon item, Blessed Plate (1300 gold to purchase), which regenerates 1 Wound per turn in addition to offering +2 Toughness (as armour).

Beginning Characteristics

Image

Ability(ies)

Ring of Jade — It seems to work very much like the original, however... NOTE: it works automatically (instead of being manually activated as in the original rules) at the end of each turn, but more specifically at the end of the Warrior Phase(?). The Warriors will be randomly targeted for both healing and damage, with a preference for healing actually going to Warriors which need it (it won't auto-heal those that are not wounded). The Ring of Jade will attempt to heal/damage every time the Warrior Phase is reset — for instance whenever one or more Warriors are given an extra turn from the Warrior Priest's Intervention Blessing (must test this further). In such a case, adjacent Warriors could be wounded twice in one game turn by the Ring of Jade or healed twice. WARNING: The Ring of Jade seems to be an exception to most forms of damage because of when the damage is applied and/or because of their attempt to simulate the original board game's chance for it to kill Warriors at the end of the turn. IF a Warrior is taken down to ZERO Wounds by damage inflicted by the Ring of Jade, that Warrior is instantly killed! Also, please note that every adjacent Warrior and the Priest himself are wounded each time the Ring of Jade wounds the Warriors.

Blessings — they are cast (it is assumed) according to the normal casting rules of the original Warrior Priest (roll 1D6 and add current Winds of Magic to see whether they are successful, with some blessings becoming easier to cast at higher levels). Some, or most blessings target all Warriors automatically and randomly.

Note that the Warrior Priest has been limited to only attempting ONE blessing per turn all the way through Battle-Level 8. This seems an extreme limitation, but perhaps they have their reasons for this.

Start with Two Blessings

Scourge of Chaos — The blessed Warrior(s) gain an increased chance to hit for the remainder of the turn.
We will play it as +1 to hit for both melee and ranged Attacks. IF the original blessing gets better at higher levels, then that will be added to this description.

Call of the Brave — The blessed Warrior(s) gain the ability to dodge incoming blows for the remainder of the turn. Dodged Attacks cause no wounds.
This will be treated as Dodge 6+. This is a brand new effect for this blessing. The original was a reroll of a failed Attack.

NOTE: both of these blessings are subject to the random number of targets and that they are randomly chosen as well. Probably, I will roll a dice to determine the number and then roll dice to eliminate or choose the number affected or not affected.


Training

Battle-level Table
(Battle-Levels 9 & 10 not yet released in game)

Image

* MA = Melee Attacks; RA = Ranged Attacks
** Note that bold text is used to show improvements at each level.
*** The gold and/or experience might not be accurate with the most recent update(s) to the game. For instance, formerly only 400 gold was needed to gain BL 3 and only 600 gold to gain BL 4, but now 500 gold and 1000 gold are required respectively (which changes I included here). As with many video type games, updates can change many details. I plan to make corrections as I come across the new information.
**** Escape Pinning and Ballistic Skill are expressed in the iOS game as a normal numerical value, unlike the original board game. It still functions the same though. Take the iOS value and subtract it from 7 to get the n+ value of the original game. So, I translated it to match the beginning Characteristics and Battle-Level Tables of the original.
***** Wounds are sometimes expressed the same as the original game until I discover that they are different in the iOS version.

New Blessings

Hammer of Sigmar — The blessed Warriors gain additional Strength for the remainder of the turn. Does the effect (+# Str) vary based upon level of caster or target?
Hearts of Steel — The blessed Warriors gain magic resistance. There is a chance the magical attacks made during the next enemy phase against the blessed Warriors are resisted completely, causing no wounds.
(Need to monitor the way this works {6+ at lower levels? 5+ and 4+ at higher levels?})
Intervention — The blessed Warriors gain an additional turn! Note that magic users do not regain power when they are affected by Intervention.
Sigmar's Rally — Attempt to teleport all Warriors to empty adjacent spaces around the Warrior Priest.
Steadfast — The blessed Warriors gain additional Toughness proportional to their level until their next turn. How much Toughness? at what levels?
(Need to monitor these effects for amount of bonus...)
Vanquish — The blessed Warriors gain extra Attacks for the remainder of the turn.



NOTES --
Note that in each of these topics I post in which I give details of the Warrior classes in the game there will be evidence of uncertainty as to exactly how some things function in the game. I am currently gathering the information while playing the game and cannot possibly figure out every hidden detail instantly. emoticon

Also, a few details of how I try to translate the game mechanics into a custom WHQ board game that I GM might also slip through, especially dice expressions and interpretations of how to simulate the effects as seen in the iOS game.

Abbreviations:
Equipment: C = Common, U = Uncommon, R = Rare
g with a numerical value in front of it stands for gold.
A question mark (?) may appear next to values or statements that I still needed to verify at the time the information was added to the original document.

Damage expressions when describing a weapon are usually a statement of the weapon's damage before adding the Warrior's current Strength.

I will try to give all direct quotes in italics, but I might miss some of these since I am copying and pasting from a document using a different format.

If anyone wishes to see the entire self-contained wiki from which I am copying most of the info contained in these Warrior class topics, here it is: RodeoWHQ-OW-Wiki. It is entirely my own work, but in it I seek to accurately portray (as much as possible) the way the iOS game functions. To be clear, some of the 'info' in the wiki is my educated guess at the hidden game mechanics.

Last edited by OldWarrior, 9/Dec/2013, 5:25 am


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Old Warrior

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