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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 1273
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The Ogre Irongut Warrior Class (expansion character)

The Ogre Irongut is one of the second set of three expansion Warrior classes released at the same time as The Brutal Tribe Savage Orc expansion. In some regards this class is very similar to the Ogre character class that was presented in Deathblow Magazine.

Beginning Equipment

Ogre Club (C)(1-5 Damage)(Marauder & Ironbreaker), 440g, sell = 110?g
Hellheart (C)(?-? Damage to all enemy spell casters when consumed)(Ogre Irongut), ?g sell = ?g
1 - Small Bandages (C)(Heal 1-3 Wounds), 30g, sell = 7g

Beginning Characteristics



Mighty Swing -- (Active) Once per turn, the Ogre may exchange 1 Attack for a Mighty Swing. Attack the targeted adjacent enemy, as well as anyone standing to the target's left or right. Causes a low number of wounds, proportional to the Ogre's Battle Level. It hits all potential targets automatically.


Battle-level Table
(Battle-Levels 9 & 10 not yet released in game)


* MA = Melee Attacks; RA = Ranged Attacks
** Note that bold text is used to show improvements at each level.
*** The gold and/or experience might not be accurate with the most recent update(s) to the game. For instance, formerly only 400 gold was needed to gain BL 3 and only 600 gold to gain BL 4, but now 500 gold and 1000 gold are required respectively (which changes I included here). As with many video type games, updates can change many details. I plan to make corrections as I come across the new information.
**** Escape Pinning and Ballistic Skill are expressed in the iOS game as a normal numerical value, unlike the original board game. It still functions the same though. Take the iOS value and subtract it from 7 to get the n+ value of the original game. So, I translated it to match the beginning Characteristics and Battle-Level Tables of the original.
***** Wounds are sometimes expressed the same as the original game until I discover that they are different in the iOS version.

New Skills

Ball Up — (active) The Ogre curls into a ball, protecting all his/her vital parts. They become immune to all damage for the remainder of the turn. Can only be used once per dungeon.
Brawl — (active) The Ogre is a master of brawling. Deals damage to everyone around the Ogre dealt at his Strength. Ignores weapon damage.
Head Crusher — (active) The Ogre attempts to aim a mighty blow to the target skull. Critical hits do four times more damage!
Immune to Poison — (passive) The Ogre's constitution has rendered him immune to the effects of poison.
Pulp — (active)
Thick Skull — (passive) +1 Toughness

Note that in each of these topics I post in which I give details of the Warrior classes in the game there will be evidence of uncertainty as to exactly how some things function in the game. I am currently gathering the information while playing the game and cannot possibly figure out every hidden detail instantly. emoticon

Also, a few details of how I try to translate the game mechanics into a custom WHQ board game that I GM might also slip through, especially dice expressions and interpretations of how to simulate the effects as seen in the iOS game.

Equipment: C = Common, U = Uncommon, R = Rare
g with a numerical value in front of it stands for gold.
A question mark (?) may appear next to values or statements that I still needed to verify at the time the information was added to the original document.

Damage expressions when describing a weapon are usually a statement of the weapon's damage before adding the Warrior's current Strength.

I will try to give all direct quotes in italics, but I might miss some of these since I am copying and pasting from a document using a different format.

If anyone wishes to see the entire self-contained wiki from which I am copying most of the info contained in these Warrior class topics, here it is: RodeoWHQ-OW-Wiki. It is entirely my own work, but in it I seek to accurately portray (as much as possible) the way the iOS game functions. To be clear, some of the 'info' in the wiki is my educated guess at the hidden game mechanics.

Last edited by OldWarrior, 9/Dec/2013, 5:26 am

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