first tile with event?, stairs? https://bwarhammerquest.runboard.com/t90528 Runboard| first tile with event?, stairs? en-us Tue, 19 Mar 2024 04:46:45 +0000 Tue, 19 Mar 2024 04:46:45 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: first tile with event?, stairs?https://bwarhammerquest.runboard.com/p562257,from=rss#post562257https://bwarhammerquest.runboard.com/p562257,from=rss#post562257A long, long time ago I came across an "outdoor"-tile. Can't for the life of me remember where. But ever since, we've used this as a stating point. This means that as soon as the Warriors passes through the first door, I as the GM, can start killing them. (or at least try ) I love being the GM, even though the Warriors usually survives. nondisclosed_email@example.com (Thea Kath)Thu, 04 Sep 2014 18:48:32 +0000 Re: first tile with event?, stairs?https://bwarhammerquest.runboard.com/p562255,from=rss#post562255https://bwarhammerquest.runboard.com/p562255,from=rss#post562255The way I have always played the first section of the dungeon is to never trigger an event unless the power phase resulted on a 1 even if the first section of the dungeon was or is a room. I haven't play WQ for years now but I am "by the rules" kind of player so I believe I must have read that somewhere on the rulebook. I will start playing in 2 weeks and that's why I'm here now but I think I will have a house rule to give each character 50 gold and start the adventure in a village to at least get basic supplies such as rope and provisons. I'll give them 1 day to buy what they can and that will be it. nondisclosed_email@example.com (rrleonc689)Wed, 03 Sep 2014 13:10:01 +0000 Re: first tile with event?, stairs?https://bwarhammerquest.runboard.com/p562227,from=rss#post562227https://bwarhammerquest.runboard.com/p562227,from=rss#post562227For a time, we played the starting tile by the book (As shown in the diagram on a previous post). Later on, we decided that we did not want to 'sacrifice' a room or corridor as a starting position (in case we had an event that required unused dungeon tiles), so we made up Dungeon Entrance tile that we always started with. Unexpected events would not occur until the first door to the dungeon was opened. We thought it worked very well. Other benefits about having a defined entrance was that it was easy to remember where the dungeon entrance was once the map was built up. We also saw the potential of using the Dungeon Entrance tile (and a corresponding Dungeon Card) in escape-style homebrew games.nondisclosed_email@example.com (RedDogMT)Fri, 20 Jun 2014 00:51:53 +0000 Re: first tile with event?, stairs?https://bwarhammerquest.runboard.com/p562217,from=rss#post562217https://bwarhammerquest.runboard.com/p562217,from=rss#post562217I do not know when we started playing this way, but the first Dungeon card is always fixed as some sort of a Corridor, mostly the Staircase, from the get go of assembling the Dungeon deck for the adventure. Always made sense to do it that way. I cannot remember from before that if we ever had the Room and Power Phase roll of "1" at the beginning as a controversy. Normally, we would have and still today just said, "Oh goody! More monsters to kill!!" Never understood the Questors like my #2 son that get so worried about the number of monsters on the board. Are we not just supposed to slice, pierce, blast and so forth all of them in sight?!? And I have only lost one character while he covered the retreat of the other three - a "Horatius at the Bridge" action. Not that my "folks" are all that into the habit of not finishing an adventure, but sometimes there is not much of an intelligent choice.nondisclosed_email@example.com (Warrior Monk)Thu, 19 Jun 2014 15:20:46 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562077,from=rss#post562077https://bwarhammerquest.runboard.com/p562077,from=rss#post562077quote:Edquest in my opinion this is a great start to an adventure! but I have known of one group which died in the way as the unexpected event revealed 8 hobgoblins and more showed up in the room Never underestimate Hobgoblins! nondisclosed_email@example.com (OldWarrior)Sun, 02 Feb 2014 03:11:36 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562076,from=rss#post562076https://bwarhammerquest.runboard.com/p562076,from=rss#post562076We have always played that no matter what the first board is, no event occurs on the turn the heroes are placed. After that, it's business as usual.nondisclosed_email@example.com (RedDogMT)Sun, 02 Feb 2014 03:10:16 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562075,from=rss#post562075https://bwarhammerquest.runboard.com/p562075,from=rss#post562075the way I've always played is if the first board section is a room a card occurs in the monster phase. if you are unlucky enough to start in a room and the power phase is also a 1 then that event kicks off in the power phase. then the warrior phase happens. then monster phase happens and second card happens, but these monsters (if any) don't get to act this phase unless they have ambush. the way I work around the above is to have the card happen at the end of the monster phase so the already existing monsters still get a go without the new ones getting in the way. in my opinion this is a great start to an adventure! but I have known of one group which died in the way as the unexpected event revealed 8 hobgoblins and more showed up in the roomnondisclosed_email@example.com (Edquest)Sun, 02 Feb 2014 02:56:18 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562067,from=rss#post562067https://bwarhammerquest.runboard.com/p562067,from=rss#post562067I believe it makes perfect since for the first tile to be able to cause an event after the placing of warriors it's just not clear in the rule book.nondisclosed_email@example.com (mearl8252)Tue, 28 Jan 2014 15:08:21 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562062,from=rss#post562062https://bwarhammerquest.runboard.com/p562062,from=rss#post562062Maybe they should have foreseen that the first section being a room could cause some confusion, and then make a special ruling for that instance -- or at least they could have made the wording of the existing rules take that into consideration. Here is another question: If the first board section is a room, and you place the doorways one on each side of the room as the rules indicate, what do the doorways indicate? Is it that one of them is the entrance/exit to the dungeon and the other leads to an unexplored section of the dungeon? OR, is it that both of the doorways lead to unexplored sections of the dungeon? My own idea is that one of them must be the entrance and that it should be declared so BEFORE the Warriors are placed at the beginning of the Adventure. Otherwise, the Dungeon Deck would have to be split up immediately just like when a T-section is revealed. Yet, I would be interested in what anyone else thinks. I don't think the rules are clear on this, but I could have forgotten something. I know that the rules state that the way the Warriors entered the dungeon can also be used to exit it, but I don't think that necessarily makes it clear if it must be a literal plastic doorway or whether they are just able to exit from that board section period -- similar to how they can exit from a board section where they experience the DAYLIGHT? (#61) Dungeon Event -- where they can exit through a trap door in the ceiling. EDIT: aha! They DID give us a picture which answers this question: (page 12 of Rule Book) So, obviously they thought we should just treat one of the normal doorway clip-on positions as the entrance to the dungeon. Notice, it is a room board section that they show. nondisclosed_email@example.com (OldWarrior)Sat, 25 Jan 2014 07:10:49 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562061,from=rss#post562061https://bwarhammerquest.runboard.com/p562061,from=rss#post562061quote:Littlemonk wrote: I believe that rules state that until the Warriors enter a Board Section, you should put the dungeon card on the board section to remind you it hasn't been explored. So we don't put any new monsters on a board section that hasn't been walked on. Because you can explore through a doorway, leave, and then come back. Monsters won't reveal themselves until you step on to the board section. You are very right about what the rules state. You will notice I did say "I take the liberty..." Maybe they would make the issue of placing monsters among other things -- even more clear in a re-publishing of the game. EDIT: I would like to add that Littlemonk's point about putting the actual Event Card on the un-entered dungeon room certainly does seem to prohibit the placing of other new monsters in that room as well. I GM and solo so many WHQ games in a private online setting so much that I sometimes overlook things like this that are easier to remember while playing with the actual physical components of the game.nondisclosed_email@example.com (OldWarrior)Sat, 25 Jan 2014 05:38:37 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562060,from=rss#post562060https://bwarhammerquest.runboard.com/p562060,from=rss#post562060I believe that rules state that until the Warriors enter a Board Section, you should put the dungeon card on the board section to remind you it hasn't been explored. So we don't put any new monsters on a board section that hasn't been walked on. Because you can explore through a doorway, leave, and then come back. Monsters won't reveal themselves until you step on to the board section.nondisclosed_email@example.com (Littlemonk)Sat, 25 Jan 2014 05:27:06 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562059,from=rss#post562059https://bwarhammerquest.runboard.com/p562059,from=rss#post562059I guess this is another place in the rules where we find room for interpretation. I think your logic is valid, though I see it a bit differently. Getting two monster events, one from entering the room and one from the current and/or even the very next Power Phase is always a possibility throughout the entire Adventure -- unless using a house rule that prevents any more normal monster events until the current combat ends. Therefore, I do not see it as being any different for the first room, if it happens to be the very first board section. In fact, it would quite possibly result in fewer monsters if it were to happen on the first board section than when it happens in a later-revealed board section -- because of the limit on only placing monsters only IF there is enough room to place them. This also brings to mind (my mind anyway ) the issue of an Unexpected Event happening immediately after a new room is revealed but NOT yet entered. I take the liberty (interpretation again) of placing monsters even in the un-entered new room (since it is adjacent to the room where monsters arrive AND revealed), especially in the spaces which are adjacent to the Warriors. In such a case, I make sure to remind the Warriors/players NOT to enter that new room unless they wish to trigger another event. Where this latter situation can get tricky then, is when magic users and ranged monsters get placed in the un-entered room. I have surprisingly NOT faced this situation very often -- especially with the at-a-distance monsters, but I think sometimes it can give the Warriors the added strategy option of trying to "lure the monsters out" or just wait and shoot at them, in order to avoid revealing more monsters before the Warriors feel ready to face them.nondisclosed_email@example.com (OldWarrior)Sat, 25 Jan 2014 05:18:08 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562058,from=rss#post562058https://bwarhammerquest.runboard.com/p562058,from=rss#post562058The Power Phase roll being a '1' and placing two sets of Monsters didn't make sense to me. So i thought about this a bit further and now i believe that you don't draw an Event Card automatically if the first Board Section is a Dungeon Room. And here is why: Main Rulebook, Page 18: NEW ROOMS If the Warriors move into a new room during the Warriors' Phase, then you must begin the Monsters' Phase by drawing a card from the Event deck to see what is inside. If the card reveals Monsters, they are always placed inside the room, even if the Warriors are split up between several board sections. The Adventure hadn't begun when the Warriors were placed on the first Board Section. So they haven't actually moved into a new room during the Warriors' Phase. They therefore shouldn't draw an Event Card in that room.nondisclosed_email@example.com (Littlemonk)Sat, 25 Jan 2014 04:36:57 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562057,from=rss#post562057https://bwarhammerquest.runboard.com/p562057,from=rss#post562057That is a good answer by Littlemonk. I would like to clarify something that might help in the case that a 1 were rolled in the first Power Phase of the game in this situation -- sort of anticipating a further question by some newer players. Placing the Warriors on the first board section is part of setting up the game/Adeventure. Once all four Warriors are in position, then the Adventure begins. So, if you begin in a room and roll a 1 in the Power Phase of the first turn, you resolve the Unexpected Event, drawing an event card and following its instructions, BEFORE the Warriors take there first turn in the game. So, it is possible that monsters could be placed, and even ambush the Warriors before the first Warrior Phase of the game. In fact, if a 1 were rolled in the first Power Phase in this situation, then you could potentially have two or more monster Events in the first turn of the game, because in the Monster Phase a Dungeon Room Event would still be drawn. This is one situation where the rule about not placing monsters when you run out of space is very helpful.nondisclosed_email@example.com (OldWarrior)Sat, 25 Jan 2014 00:05:18 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562056,from=rss#post562056https://bwarhammerquest.runboard.com/p562056,from=rss#post562056Well then that is a lot better then are rule guy was telling us. He was saying the dungeon started over but I could not find this rule anywhere and that's a good thing . thanksnondisclosed_email@example.com (mearl8252)Fri, 24 Jan 2014 18:39:44 +0000 Re: simple questionshttps://bwarhammerquest.runboard.com/p562050,from=rss#post562050https://bwarhammerquest.runboard.com/p562050,from=rss#post562050quote:mearl8252 wrote:  when the first tile is pulled and it has a event the warriors are placed then monsters or do you skip it?  what page is the rules for the stairs on? From the Main Rulebook (page 11), step #4 and #5: 4 Turn over the top card from the Dungeon deck. This is the entrance to the dungeon. Place the corresponding board section in the middle of your table or playing area. Now attach the doorways as indicated on the card by clipping them onto it. The doorways' positions are marked in white on the picture of the room on the Dungeon card. 5 Place the model representing the leader (the Warrior with the lantern) in any square in the entrance board section. Now place the rest of the Warrior models on the board, starting with the Warrior who has the highest Initiative value, and then the next highest, and so on. Each Warrior model can start in any square. 6 Let the adventure begin! If you start in a Dungeon Room, you roll the Power Phase. Then you move your Warriors anywhere you want. Then you draw the Event card. If it is Monsters, place them at this time. Any Monsters with the Ambush Ability attack. End of turn. Begin the next turn by rolling for the Power Phase... There are no special rules for the stairway. It is treated as a Passageway/Corridor.nondisclosed_email@example.com (Littlemonk)Thu, 23 Jan 2014 12:14:39 +0000 first tile with event?, stairs?https://bwarhammerquest.runboard.com/p562049,from=rss#post562049https://bwarhammerquest.runboard.com/p562049,from=rss#post562049 when the first tile is pulled and it has a event the warriors are placed then monsters or do you skip it?  what page is the rules for the stairs on? nondisclosed_email@example.com (mearl8252)Thu, 23 Jan 2014 10:47:51 +0000