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Neersh Profile
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Registered: 11-2018
Posts: 2
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The Wight questions


Hi all,
First post evar on this board, yay!

I've been eyeballing the Wight hero (http://wquest.free.fr/warriors/W189_Wight.htm) for some time because the concept is really cool.

However just reading through the (advanced play) rules for the hero and doing some Harrison-Stetson level maths, I do see a few issues with it specially as my gaming group tends to play quite carefully and with surprisingly long-living characters.

Might be that I've just misunderstood something , so any comments or interpretations to the following pain points would be welcome:

1. Willpower. The Wight looses WP voluntarily and involuntarily in several occurrences, but in the whole ruleset I can see only one way of regaining lost WP (a single result in the graveyard events table). Are all Wights doomed to Lose Their Grip without never seeing the higher Battle-Levels, or do they just need to be lucky to come across magics that regenerate lost attributes somehow?

2. Getting magical items from visiting the Barrows. Does the Wight's player choose which kind of item (blade, shield, mail, relic) they receive? Or the GM? Roll a die? Role-play it? I don't see a clear indication one way or another and am having trouble deciding myself how I would like it to be handled.

3. Learning Tomb Secrets. Nice table with cool abilities. However I can't find any reference to how does the Wight actually learn these?

4. Healing. I like potions only working on a 4+ and the increased healing magic costs, but adding the Wight's BL to both the power cost as well as damage to the healer for each healing spell sounds like it makes healing the Wight with spells nigh impossible by BL 4-5.

Any thoughts?
8/Nov/2019, 5:18 am Link to this post Send Email to Neersh   Send PM to Neersh Blog
 
Littlemonk Profile
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Registered: 07-2008
Posts: 429
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Re: The Wight questions


You bring up some of the difficulties of creating a new Warrior: balance, clarity, play-testing, and support.

I don't know if the original author is still active, so your guess about how to answer those questions is as good as any of ours.

Modify and customize it to your heart's delight!

Best regards,

Littlemonk


quote:

Neersh wrote:

Hi all,
First post evar on this board, yay!

I've been eyeballing the Wight hero (http://wquest.free.fr/warriors/W189_Wight.htm) for some time because the concept is really cool.

However just reading through the (advanced play) rules for the hero and doing some Harrison-Stetson level maths, I do see a few issues with it specially as my gaming group tends to play quite carefully and with surprisingly long-living characters.

Might be that I've just misunderstood something , so any comments or interpretations to the following pain points would be welcome:

1. Willpower. The Wight looses WP voluntarily and involuntarily in several occurrences, but in the whole ruleset I can see only one way of regaining lost WP (a single result in the graveyard events table). Are all Wights doomed to Lose Their Grip without never seeing the higher Battle-Levels, or do they just need to be lucky to come across magics that regenerate lost attributes somehow?

2. Getting magical items from visiting the Barrows. Does the Wight's player choose which kind of item (blade, shield, mail, relic) they receive? Or the GM? Roll a die? Role-play it? I don't see a clear indication one way or another and am having trouble deciding myself how I would like it to be handled.

3. Learning Tomb Secrets. Nice table with cool abilities. However I can't find any reference to how does the Wight actually learn these?

4. Healing. I like potions only working on a 4+ and the increased healing magic costs, but adding the Wight's BL to both the power cost as well as damage to the healer for each healing spell sounds like it makes healing the Wight with spells nigh impossible by BL 4-5.

Any thoughts?





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8/Nov/2019, 6:59 am Link to this post Send Email to Littlemonk   Send PM to Littlemonk
 
Neersh Profile
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Registered: 11-2018
Posts: 2
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Re: The Wight questions


Yeah, I totally get (and agree) with what you said Littlemonk.

I should've perhaps phrased my original post more like:
Has anyone played this? Did it work? Anyone have any additional rulings for it? Was it fun?

And if not, what do you think, does this board's hive mind have any insight to this hero or the issues I listed even if you don't have experience on it?

I know I can make it work with re-writing it where needed, but always better to bounce ideas and ask if someone already has gone through the legwork.
8/Nov/2019, 8:52 pm Link to this post Send Email to Neersh   Send PM to Neersh Blog
 
Sith Kinks Profile
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Registered: 09-2013
Posts: 36
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Re: The Wight questions


Can't say I've ever used this guy. Usually with home-brew characters I thoroughly read the rules to ensure they appear complete and balanced before using the Warrior (which filters out a lot of them).

If I do run into any difficulties then we tend to agree upon a house rule going forward, the same as we do for official characters.
9/Nov/2019, 10:22 am Link to this post Send Email to Sith Kinks   Send PM to Sith Kinks Blog
 


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